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NAME

       XmPushButton — The PushButton widget class "XmPushButton" "widget class" "PushButton"

SYNOPSIS

       #include <Xm/PushB.h>

DESCRIPTION

       PushButton  issues commands within an application.  It consists of a text label or pixmap surrounded by a
       border shadow.  When a PushButton is selected, the shadow changes to give the appearance that it has been
       pressed in. When a PushButton is unselected, the shadow changes to give the appearance that it is out.

       The default behavior associated with a PushButton in a menu depends on the type of menu system  in  which
       it  resides.   By  default, <Btn1> controls the behavior of the PushButton.  In addition, <Btn3> controls
       the behavior of the PushButton if it resides in a PopupMenu system.  The  actual  mouse  button  used  is
       determined by its RowColumn parent.

       Thickness  for a second shadow, used when the PushButton is the default button, may be specified with the
       XmNshowAsDefault  resource.  If  it  has  a  nonzero  value,   the   Label's   resources   XmNmarginLeft,
       XmNmarginRight, XmNmarginTop, and XmNmarginBottom may be modified to accommodate the second shadow.

       If  an  initial value is specified for XmNarmPixmap but not for XmNlabelPixmap, the XmNarmPixmap value is
       used for XmNlabelPixmap.

       PushButton uses the XmQTmenuSystem and  XmQTspecifyRenderTable  traits,  and  holds  the  XmQactivatable,
       XmQTmenuSavvy, and XmQTtakesDefault traits.

   Classes
       PushButton inherits behavior, resources, and traits from Core, XmPrimitive, and XmLabel.

       The class pointer is xmPushButtonWidgetClass.

       The class name is XmPushButton.

   New Resources
       The  following  table  defines  a  set  of  widget  resources used by the programmer to specify data. The
       programmer can also set the resource values for the inherited classes to set attributes for this  widget.
       To  reference  a  resource by name or by class in a .Xdefaults file, remove the XmN or XmC prefix and use
       the remaining letters. To specify one of the defined values for a resource in a .Xdefaults  file,  remove
       the  Xm  prefix  and  use  the  remaining  letters  (in  either  lowercase  or uppercase, but include any
       underscores between words).  The codes in the access column indicate if the given resource can be set  at
       creation time (C), set by using XtSetValues (S), retrieved by using XtGetValues (G), or is not applicable
       (N/A).

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RELATED

       Core(3), XmCreatePushButton(3), XmLabel(3), XmPrimitive(3), XmRowColumn(3), XmVaCreatePushButton(3),  and
       XmVaCreateManagedPushButton(3).

                                                                                                 XmPushButton(3)