Provided by: libsdl1.2-dev_1.2.15+dfsg2-6_amd64 bug

NAME

       SDL_SetVideoMode - Set up a video mode with the specified width, height and bits-per-pixel.

SYNOPSIS

       #include "SDL.h"

       SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);

DESCRIPTION

       Set up a video mode with the specified width, height and bits-per-pixel.

       If bpp is 0, it is treated as the current display bits per pixel.

       The flags parameter is the same as the flags field of the SDL_Surface structure. OR'd combinations of the
       following values are valid.

       SDL_SWSURFACE       Create the video surface in system memory

       SDL_HWSURFACE       Create the video surface in video memory

       SDL_ASYNCBLIT       Enables  the  use  of  asynchronous updates of the display surface. This will usually
                           slow down blitting on single CPU machines, but may provide a speed  increase  on  SMP
                           systems.

       SDL_ANYFORMAT       Normally,  if a video surface of the requested bits-per-pixel (bpp) is not available,
                           SDL will emulate one with a shadow surface. Passing SDL_ANYFORMAT prevents  this  and
                           causes SDL to use the video surface, regardless of its pixel depth.

       SDL_HWPALETTE       Give  SDL  exclusive palette access. Without this flag you may not always get the the
                           colors you request with SDL_SetColors or SDL_SetPalette.

       SDL_DOUBLEBUF       Enable hardware double buffering; only valid  with  SDL_HWSURFACE.  Calling  SDL_Flip
                           will  flip  the  buffers  and  update  the screen. All drawing will take place on the
                           surface that is not displayed at the moment. If double buffering could not be enabled
                           then SDL_Flip will just perform a SDL_UpdateRect on the entire screen.

       SDL_FULLSCREEN      SDL will attempt to use a fullscreen mode. If a hardware  resolution  change  is  not
                           possible  (for  whatever  reason),  the  next  higher resolution will be used and the
                           display window centered on a black background.

       SDL_OPENGL          Create an OpenGL rendering context. You  should  have  previously  set  OpenGL  video
                           attributes with SDL_GL_SetAttribute.

       SDL_OPENGLBLIT      Create an OpenGL rendering context, like above, but allow normal blitting operations.
                           The  screen  (2D) surface may have an alpha channel, and SDL_UpdateRects must be used
                           for updating changes to the screen surface.

       SDL_RESIZABLE       Create a resizable window. When the window is resized by the user  a  SDL_VIDEORESIZE
                           event is generated and SDL_SetVideoMode can be called again with the new size.

       SDL_NOFRAME         If  possible,  SDL_NOFRAME  causes  SDL to create a window with no title bar or frame
                           decoration. Fullscreen modes automatically have this flag set.

              Note:

              Whatever flags SDL_SetVideoMode could satisfy are set in the flags member of the returned surface.

              Note:

              The bpp parameter is the number of bits per pixel, so a bpp of 24 uses the  packed  representation
              of 3 bytes/pixel. For the more common 4 bytes/pixel mode, use a bpp of 32. Somewhat oddly, both 15
              and 16 will request a 2 bytes/pixel mode, but different pixel formats.

RETURN VALUE

       The  framebuffer  surface, or NULL if it fails. The surface returned is freed by SDL_Quit() and should nt
       be freed by the caller.

SEE ALSO

       SDL_LockSurface, SDL_SetColors, SDL_Flip, SDL_Surface

SDL                                          Tue 11 Sep 2001, 23:01                          SDL_SetVideoMode(3)