Provided by: libsdl1.2-dev_1.2.15+dfsg2-6_amd64 bug

NAME

       SDL_MapRGBA - Map a RGBA color value to a pixel format.

SYNOPSIS

       #include "SDL.h"

       Uint32 SDL_MapRGBA(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

DESCRIPTION

       Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int.

       If  the  format  has  a  palette  (8-bit)  the index of the closest matching color in the palette will be
       returned.

       If the specified pixel format has no alpha component the alpha value will be ignored (as it  will  be  in
       formats with a palette).

RETURN VALUE

       A pixel value best approximating the given RGBA color value for a given pixel format. If the pixel format
       bpp  (color  depth)  is  less  than  32-bpp  then the unused upper bits of the return value can safely be
       ignored (e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly  a  Uint8
       for an 8-bpp format).

SEE ALSO

       SDL_GetRGB, SDL_GetRGBA, SDL_MapRGB, SDL_PixelFormat

SDL                                          Tue 11 Sep 2001, 23:01                               SDL_MapRGBA(3)