Provided by: planets_0.1.13-20build2_amd64 
      
    
NAME
       planets - Gravitational simulation of planetary bodies
DESCRIPTION
       Planets  is  a  simple interactive program for playing with simulations of planetary systems. It is great
       teaching tool for understanding how gravitation works on a planetary level.
       The user interface is aimed at being simple enough for a fairly  young  kid  can  get  some  joy  of  it.
       There's  also  a  special  kid-mode  aimed  at very young children which grabs the focus and converts key
       banging into lots of random planets.
KEYBINDINGS
   Universe definition
       a      Add Planet
       j      Place random orbital planet
       r      Place random planet
       u      Undo (undoes last planet insertion)
       e      Reset to empty universe
       g      Go Back (goes back to just after last planet insertion)
       Mouse  Click on a planet to delete it
   Physics
       b      Toggle bounce (experimental)
   Display control
       Cursor keys
              Panning
       c, Space
              Move display to center of mass
       x      Initiate center of mass tracking
       =      Zoom in
       -      Zoom out
       p      Toggle Pause
       o      Change all colors randomly
       t      Toggle Trace
       d      Double Trace Length
       h      Halve Trace Length
       Mouse  Drag a box around a set of planets to follow the center of mass of those planets
   Program control
       H      Display help dialog
       k      Display option dialog
       Ctrl-Shift-k
              Toggle kid-mode.  Kid mode locks the keyboard and mouse, so the only way to get out is  to  toggle
              kid-mode again to get out.
       l      Load  Universe  After  pressing  l, press any other character to load the universe with that name.
              Universes are stored in ~/.planets/ .
       s      Save Universe After pressing s, press any other character to save the  universe  with  that  name.
              Universes are saved in ~/.planets/ .
       q, Esc Quit
TECHNICAL DETAILS
       Planets  uses  a  fourth-order  runge-kutta  approximation for the simulation itself.  Planet bouncing is
       achieved by adding a repulsive force to planets at close quarters.  Planets is fairly flexible:  you  can
       change  the  gravitational  constant, the time-slice of the simulation, and even the exponent used in the
       gravitational law.  Universes are saved in the ~/.planets directory, and are simple  human  readable  and
       editable files.
BUGS
       Currently  bouncing doesn't work very well unless you make the time-slice quite small.  Ideally, it would
       be nice to have a billiard-style bounce system, but it's not clear how  to  do  this  accurately  in  the
       presence of a strong gravitational field.
AUTHOR
       Planets  was  written  by Yaron M. Minsky <yminsky@cs.cornell.edu> as a gift for his nephew, Eyal Minsky-
       Fenick.
       This manpage was contributed originally by Martin Pitt <martin@piware.de> for the Debian GNU/Linux system
       (but may be used by others).
                                                 April 20, 2003                                       planets(1)