Provided by: libnng-dev_1.10.1-1_amd64 

NAME
nng_pipe - communications pipe
SYNOPSIS
#include <nng/nng.h>
typedef struct nng_pipe_s nng_pipe;
DESCRIPTION
An nng_pipe is a handle to a pipe object, which can be thought of as a single connection. (In most cases
this is actually the case — the pipe is an abstraction for a single TCP or IPC connection.) Pipes are
associated with either the listener or dialer that created them, and therefore are also automatically
associated with a single socket.
Important
The nng_pipe structure is always passed by value (both for input parameters and return values), and
should be treated opaquely. Passing structures this way gives the compiler a chance to perform
accurate type checks in functions passing values of this type.
Tip
Most applications should never concern themselves with individual pipes. However it is possible to
access a pipe when more information about the source of a message is needed, or when more control is
required over message delivery.
Pipe objects are created by dialers (nng_dialer objects) and listeners (nng_listener objects).
Pipe objects may be destroyed by the nng_pipe_close() function. They are also closed when the dialer or
listener that created them is closed, or when the remote peer closes the underlying connection.
Initialization
A pipe may be initialized using the macro NNG_PIPE_INITIALIZER before it is opened, to prevent confusion
with valid open pipes.
For example:
nng_pipe p = NNG_PIPE_INITIALIZER;
SEE ALSO
nng_msg_get_pipe(3), nng_pipe_close(3), nng_pipe_getopt(3), nng_pipe_dialer(3), nng_pipe_id(3),
nng_pipe_listener(3), nng_pipe_socket(3), nng_dialer(5), nng_listener(5), nng_options(5), nng(7)
2025-02-02 NNG_PIPE(5)