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NAME

       overload - Package for overloading Perl operations

SYNOPSIS

           package SomeThing;

           use overload
               '+' => \&myadd,
               '-' => \&mysub;
               # etc
           ...

           package main;
           $a = SomeThing->new( 57 );
           $b = 5 + $a;
           ...
           if (overload::Overloaded $b) {...}
           ...
           $strval = overload::StrVal $b;

DESCRIPTION

       This pragma allows overloading of Perl's operators for a class.  To overload built-in functions, see
       "Overriding Built-in Functions" in perlsub instead.

   Fundamentals
       Declaration

       Arguments of the "use overload" directive are (key, value) pairs.  For the full set of legal keys, see
       "Overloadable Operations" below.

       Operator implementations (the values) can be subroutines, references to subroutines, or anonymous
       subroutines - in other words, anything legal inside a "&{ ... }" call.  Values specified as strings are
       interpreted as method names.  Thus

           package Number;
           use overload
               "-" => "minus",
               "*=" => \&muas,
               '""' => sub { ...; };

       declares that subtraction is to be implemented by method minus() in the class "Number" (or one of its
       base classes), and that the function Number::muas() is to be used for the assignment form of
       multiplication, "*=".  It also defines an anonymous subroutine to implement stringification: this is
       called whenever an object blessed into the package "Number" is used in a string context (this subroutine
       might, for example, return the number as a Roman numeral).

       Calling Conventions and Magic Autogeneration

       The following sample implementation of minus() (which assumes that "Number" objects are simply blessed
       references to scalars) illustrates the calling conventions:

           package Number;
           sub minus {
               my ($self, $other, $swap) = @_;
               my $result = $$self - $other;         # *
               $result = -$result if $swap;
               ref $result ? $result : bless \$result;
           }
           # * may recurse once - see table below

       Three arguments are passed to all subroutines specified in the "use overload" directive (with exceptions
       - see below, particularly "nomethod").

       The first of these is the operand providing the overloaded operator implementation - in this case, the
       object whose minus() method is being called.

       The second argument is the other operand, or "undef" in the case of a unary operator.

       The third argument is set to TRUE if (and only if) the two operands have been swapped.  Perl may do this
       to ensure that the first argument ($self) is an object implementing the overloaded operation, in line
       with general object calling conventions.  For example, if $x and $y are "Number"s:

           operation   |   generates a call to
           ============|======================
           $x - $y     |   minus($x, $y, '')
           $x - 7      |   minus($x, 7, '')
           7 - $x      |   minus($x, 7, 1)

       Perl may also use minus() to implement other operators which have not been specified in the "use
       overload" directive, according to the rules for "Magic Autogeneration" described later.  For example, the
       "use overload" above declared no subroutine for any of the operators "--", "neg" (the overload key for
       unary minus), or "-=".  Thus

           operation   |   generates a call to
           ============|======================
           -$x         |   minus($x, 0, 1)
           $x--        |   minus($x, 1, undef)
           $x -= 3     |   minus($x, 3, undef)

       Note the "undef"s: where autogeneration results in the method for a standard operator which does not
       change either of its operands, such as "-", being used to implement an operator which changes the operand
       ("mutators": here, "--" and "-="), Perl passes undef as the third argument.  This still evaluates as
       FALSE, consistent with the fact that the operands have not been swapped, but gives the subroutine a
       chance to alter its behaviour in these cases.

       In all the above examples, minus() is required only to return the result of the subtraction: Perl takes
       care of the assignment to $x.  In fact, such methods should not modify their operands, even if "undef" is
       passed as the third argument (see "Overloadable Operations").

       The same is not true of implementations of "++" and "--": these are expected to modify their operand.  An
       appropriate implementation of "--" might look like

           use overload '--' => "decr",
               # ...
           sub decr { --${$_[0]}; }

       If the "bitwise" feature is enabled (see feature), a fifth TRUE argument is passed to subroutines
       handling "&", "|", "^" and "~".  This indicates that the caller is expecting numeric behaviour.  The
       fourth argument will be "undef", as that position ($_[3]) is reserved for use by "nomethod".

       Mathemagic, Mutators, and Copy Constructors

       The term 'mathemagic' describes the overloaded implementation of mathematical operators.  Mathemagical
       operations raise an issue.  Consider the code:

           $a = $b;
           --$a;

       If $a and $b are scalars then after these statements

           $a == $b - 1

       An object, however, is a reference to blessed data, so if $a and $b are objects then the assignment "$a =
       $b" copies only the reference, leaving $a and $b referring to the same object data.  One might therefore
       expect the operation "--$a" to decrement $b as well as $a.  However, this would not be consistent with
       how we expect the mathematical operators to work.

       Perl resolves this dilemma by transparently calling a copy constructor before calling a method defined to
       implement a mutator ("--", "+=", and so on.).  In the above example, when Perl reaches the decrement
       statement, it makes a copy of the object data in $a and assigns to $a a reference to the copied data.
       Only then does it call decr(), which alters the copied data, leaving $b unchanged.  Thus the object
       metaphor is preserved as far as possible, while mathemagical operations still work according to the
       arithmetic metaphor.

       Note: the preceding paragraph describes what happens when Perl autogenerates the copy constructor for an
       object based on a scalar.  For other cases, see "Copy Constructor".

   Overloadable Operations
       The complete list of keys that can be specified in the "use overload" directive are given, separated by
       spaces, in the values of the hash %overload::ops:

           with_assign         => '+ - * / % ** << >> x .',
           assign              => '+= -= *= /= %= **= <<= >>= x= .=',
           num_comparison      => '< <= > >= == !=',
           '3way_comparison'   => '<=> cmp',
           str_comparison      => 'lt le gt ge eq ne',
           binary              => '& &= | |= ^ ^= &. &.= |. |.= ^. ^.=',
           unary               => 'neg ! ~ ~.',
           mutators            => '++ --',
           func                => 'atan2 cos sin exp abs log sqrt int',
           conversion          => 'bool "" 0+ qr',
           iterators           => '<>',
           filetest            => '-X',
           dereferencing       => '${} @{} %{} &{} *{}',
           matching            => '~~',
           special             => 'nomethod fallback =',

       Most of the overloadable operators map one-to-one to these keys.  Exceptions, including additional
       overloadable operations not apparent from this hash, are included in the notes which follow.  This list
       is subject to growth over time.

       A warning is issued if an attempt is made to register an operator not found above.

       •    "not"

            The  operator  "not"  is  not  a  valid  key  for  "use  overload".  However, if the operator "!" is
            overloaded then the same implementation will be used for "not" (since the two operators differ  only
            in precedence).

       •    "neg"

            The key "neg" is used for unary minus to disambiguate it from binary "-".

       •    "++", "--"

            Assuming they are to behave analogously to Perl's "++" and "--", overloaded implementations of these
            operators are required to mutate their operands.

            No  distinction  is  made between prefix and postfix forms of the increment and decrement operators:
            these differ only in the point at which Perl calls the  associated  subroutine  when  evaluating  an
            expression.

       •    Assignments

                +=  -=  *=  /=  %=  **=  <<=  >>=  x=  .=
                &=  |=  ^=  &.=  |.=  ^.=

            Simple  assignment  is not overloadable (the '=' key is used for the "Copy Constructor").  Perl does
            have a way to make assignments to an object do whatever you want, but this involves using tie(), not
            overload - see "tie" in perlfunc and the "COOKBOOK" examples below.

            The subroutine for the assignment variant of an operator is required only to return  the  result  of
            the  operation.  It is permitted to change the value of its operand (this is safe because Perl calls
            the copy constructor first), but this is optional since Perl assigns the returned value to the left-
            hand operand anyway.

            An object that overloads an assignment operator does so only  in  respect  of  assignments  to  that
            object.   In  other  words,  Perl never calls the corresponding methods with the third argument (the
            "swap" argument) set to TRUE.  For example, the operation

                $a *= $b

            cannot lead to $b's implementation of "*=" being called, even if $a is a scalar.  (It can,  however,
            generate a call to $b's method for "*").

       •    Non-mutators with a mutator variant

                 +  -  *  /  %  **  <<  >>  x  .
                 &  |  ^  &.  |.  ^.

            As  described  above,  Perl  may  call  methods  for  operators  like  "+"  and "&" in the course of
            implementing missing operations like "++", "+=", and "&=".  While  these  methods  may  detect  this
            usage  by  testing  the  definedness  of the third argument, they should in all cases avoid changing
            their operands.  This is because Perl does not call  the  copy  constructor  before  invoking  these
            methods.

       •    "int"

            Traditionally,  the  Perl  function  "int" rounds to 0 (see "int" in perlfunc), and so for floating-
            point-like types one should follow the same semantic.

       •    String, numeric, boolean, and regexp conversions

                ""  0+  bool

            These conversions are invoked according to context as necessary.  For example,  the  subroutine  for
            '""'  (stringify)  may  be used where the overloaded object is passed as an argument to "print", and
            that for 'bool' where it is tested in the condition of a flow control statement  (like  "while")  or
            the ternary "?:" operation.

            Of  course, in contexts like, for example, "$obj + 1", Perl will invoke $obj's implementation of "+"
            rather than (in this example) converting $obj to a number using the numify method '0+' (an exception
            to this is when no method has been provided for '+' and "fallback" is set to TRUE).

            The subroutines  for  '""',  '0+',  and  'bool'  can  return  any  arbitrary  Perl  value.   If  the
            corresponding  operation  for  this value is overloaded too, the operation will be called again with
            this value.

            As a special case if the overload returns the object itself then  it  will  be  used  directly.   An
            overloaded conversion returning the object is probably a bug, because you're likely to get something
            that looks like "YourPackage=HASH(0x8172b34)".

                qr

            The  subroutine  for  'qr'  is  used  wherever  the object is interpolated into or used as a regexp,
            including when it appears on the RHS of a "=~" or "!~" operator.

            "qr" must return a compiled regexp, or a ref to a compiled regexp (such as "qr//" returns), and  any
            further overloading on the return value will be ignored.

       •    Iteration

            If  "<>"  is  overloaded  then  the  same implementation is used for both the read-filehandle syntax
            "<$var>" and globbing syntax "<${var}>".

       •    File tests

            The key '-X' is used to specify a subroutine to handle all the filetest operators ("-f",  "-x",  and
            so on: see "-X" in perlfunc for the full list); it is not possible to overload any filetest operator
            individually.   To  distinguish  them, the letter following the '-' is passed as the second argument
            (that is, in the slot that for binary operators is used to pass the second operand).

            Calling an overloaded filetest operator does not affect the stat value associated with  the  special
            filehandle "_".  It still refers to the result of the last "stat", "lstat" or unoverloaded filetest.

            This overload was introduced in Perl 5.12.

       •    Matching

            The  key  "~~"  allows  you  to  override the smart matching logic used by the "~~" operator and the
            switch construct ("given"/"when").  See "Switch Statements" in perlsyn and feature.

            Unusually, the overloaded implementation of the smart match operator does not get  full  control  of
            the smart match behaviour.  In particular, in the following code:

                package Foo;
                use overload '~~' => 'match';

                my $obj =  Foo->new();
                $obj ~~ [ 1,2,3 ];

            the smart match does not invoke the method call like this:

                $obj->match([1,2,3],0);

            rather,  the  smart  match distributive rule takes precedence, so $obj is smart matched against each
            array element in turn until a match is found, so you may see between one and three  of  these  calls
            instead:

                $obj->match(1,0);
                $obj->match(2,0);
                $obj->match(3,0);

            Consult  the  match  table  in   "Smartmatch  Operator" in perlop for details of when overloading is
            invoked.

       •    Dereferencing

                ${}  @{}  %{}  &{}  *{}

            If these operators are not explicitly overloaded then they work in  the  normal  way,  yielding  the
            underlying  scalar,  array,  or whatever stores the object data (or the appropriate error message if
            the dereference operator doesn't match it).  Defining a catch-all 'nomethod' (see  below)  makes  no
            difference  to  this as the catch-all function will not be called to implement a missing dereference
            operator.

            If a dereference operator is overloaded then it must return a reference of the appropriate type (for
            example, the subroutine for key '${}' should return a reference to  a  scalar,  not  a  scalar),  or
            another  object  which  overloads  the  operator:  that  is,  the subroutine only determines what is
            dereferenced and the actual dereferencing is left to Perl.  As a special  case,  if  the  subroutine
            returns the object itself then it will not be called again - avoiding infinite recursion.

       •    Special

                nomethod  fallback  =

            See "Special Keys for "use overload"".

   Magic Autogeneration
       If  a  method  for  an operation is not found then Perl tries to autogenerate a substitute implementation
       from the operations that have been defined.

       Note: the behaviour described in this section can  be  disabled  by  setting  "fallback"  to  FALSE  (see
       "fallback").

       In  the  following  tables,  numbers  indicate priority.  For example, the table below states that, if no
       implementation for '!' has been defined then Perl will implement it using 'bool' (that is,  by  inverting
       the  value returned by the method for 'bool'); if boolean conversion is also unimplemented then Perl will
       use '0+' or, failing that, '""'.

           operator | can be autogenerated from
                    |
                    | 0+   ""   bool   .   x
           =========|==========================
              0+    |       1     2
              ""    |  1          2
              bool  |  1    2
              int   |  1    2     3
              !     |  2    3     1
              qr    |  2    1     3
              .     |  2    1     3
              x     |  2    1     3
              .=    |  3    2     4    1
              x=    |  3    2     4        1
              <>    |  2    1     3
              -X    |  2    1     3

       Note: The iterator ('<>') and file test ('-X') operators work as normal: if the operand is not a  blessed
       glob  or IO reference then it is converted to a string (using the method for '""', '0+', or 'bool') to be
       interpreted as a glob or filename.

           operator | can be autogenerated from
                    |
                    |  <   <=>   neg   -=    -
           =========|==========================
              neg   |                        1
              -=    |                        1
              --    |                   1    2
              abs   | a1    a2    b1        b2    [*]
              <     |        1
              <=    |        1
              >     |        1
              >=    |        1
              ==    |        1
              !=    |        1

           * one from [a1, a2] and one from [b1, b2]

       Just as numeric comparisons can be autogenerated from the method for '<=>',  string  comparisons  can  be
       autogenerated from that for 'cmp':

            operators          |  can be autogenerated from
           ====================|===========================
            lt gt le ge eq ne  |  cmp

       Similarly, autogeneration for keys '+=' and '++' is analogous to '-=' and '--' above:

           operator | can be autogenerated from
                    |
                    |  +=    +
           =========|==========================
               +=   |        1
               ++   |   1    2

       And other assignment variations are analogous to '+=' and '-=' (and similar to '.=' and 'x=' above):

                     operator ||  *= /= %= **= <<= >>= &= ^= |= &.= ^.= |.=
           -------------------||-------------------------------------------
           autogenerated from ||  *  /  %  **  <<  >>  &  ^  |  &.  ^.  |.

       Note  also  that  the  copy  constructor  (key  '=')  may be autogenerated, but only for objects based on
       scalars.  See "Copy Constructor".

       Minimal Set of Overloaded Operations

       Since some operations can be automatically generated from others, there is a minimal  set  of  operations
       that  need to be overloaded in order to have the complete set of overloaded operations at one's disposal.
       Of course, the autogenerated operations may not do exactly what the user expects.  The minimal set is:

           + - * / % ** << >> x
           <=> cmp
           & | ^ ~ &. |. ^. ~.
           atan2 cos sin exp log sqrt int
           "" 0+ bool
           ~~

       Of the conversions, only one of string, boolean or numeric is needed because each can be  generated  from
       either of the other two.

   Special Keys for "use overload"
       "nomethod"

       The  'nomethod'  key  is  used  to specify a catch-all function to be called for any operator that is not
       individually overloaded.  The specified function  will  be  passed  four  parameters.   The  first  three
       arguments  coincide  with  those  that  would have been passed to the corresponding method if it had been
       defined.  The fourth argument is the "use overload" key  for  that  missing  method.   If  the  "bitwise"
       feature  is  enabled (see feature), a fifth TRUE argument is passed to subroutines handling "&", "|", "^"
       and "~" to indicate that the caller is expecting numeric behaviour.

       For example, if $a is an object blessed into a package declaring

           use overload 'nomethod' => 'catch_all', # ...

       then the operation

           3 + $a

       could (unless a method is specifically declared for the key '+') result in a call

           catch_all($a, 3, 1, '+')

       See "How Perl Chooses an Operator Implementation".

       "fallback"

       The value assigned to the key 'fallback' tells Perl how hard it should try to find an alternative way  to
       implement a missing operator.

       •   defined, but FALSE

               use overload "fallback" => 0, # ... ;

           This disables "Magic Autogeneration".

       •   "undef"

           In  the  default  case  where  no value is explicitly assigned to "fallback", magic autogeneration is
           enabled.

       •   TRUE

           The same as for "undef", but if a missing operator cannot be autogenerated then, instead  of  issuing
           an error message, Perl is allowed to revert to what it would have done for that operator if there had
           been no "use overload" directive.

           Note:  in  most  cases,  particularly  the  "Copy  Constructor",  this  is unlikely to be appropriate
           behaviour.

       See "How Perl Chooses an Operator Implementation".

       Copy Constructor

       As mentioned above, this operation is called when a mutator is applied to a  reference  that  shares  its
       object  with  some  other  reference.   For  example,  if $b is mathemagical, and '++' is overloaded with
       'incr', and '=' is overloaded with 'clone', then the code

           $a = $b;
           # ... (other code which does not modify $a or $b) ...
           ++$b;

       would be executed in a manner equivalent to

           $a = $b;
           # ...
           $b = $b->clone(undef, "");
           $b->incr(undef, "");

       Note:

       •   The subroutine for '=' does not overload the Perl assignment operator:  it  is  used  only  to  allow
           mutators to work as described here.  (See "Assignments" above.)

       •   As  for  other operations, the subroutine implementing '=' is passed three arguments, though the last
           two are always "undef" and ''.

       •   The copy constructor is called only before a call to a function declared to implement a mutator,  for
           example,  if "++$b;" in the code above is effected via a method declared for key '++' (or 'nomethod',
           passed '++' as the fourth argument) or, by autogeneration, '+='.  It is not called if  the  increment
           operation is effected by a call to the method for '+' since, in the equivalent code,

               $a = $b;
               $b = $b + 1;

           the data referred to by $a is unchanged by the assignment to $b of a reference to new object data.

       •   The  copy  constructor  is  not  called if Perl determines that it is unnecessary because there is no
           other reference to the data being modified.

       •   If 'fallback' is undefined or TRUE then a copy constructor can be autogenerated, but only for objects
           based on scalars.  In other cases it needs to be defined  explicitly.   Where  an  object's  data  is
           stored as, for example, an array of scalars, the following might be appropriate:

               use overload '=' => sub { bless [ @{$_[0]} ] },  # ...

       •   If 'fallback' is TRUE and no copy constructor is defined then, for objects not based on scalars, Perl
           may  silently  fall  back  on  simple  assignment  - that is, assignment of the object reference.  In
           effect, this disables the copy constructor mechanism since no new copy of the object data is created.
           This is almost certainly not what you  want.   (It  is,  however,  consistent:  for  example,  Perl's
           fallback for the "++" operator is to increment the reference itself.)

   How Perl Chooses an Operator Implementation
       Which  is  checked  first, "nomethod" or "fallback"?  If the two operands of an operator are of different
       types and both overload the operator, which implementation is used?  The  following  are  the  precedence
       rules:

       1.  If the first operand has declared a subroutine to overload the operator then use that implementation.

       2.  Otherwise,  if  fallback  is  TRUE  or  undefined  for  the  first  operand then see if the rules for
           autogeneration allows another of its operators to be used instead.

       3.  Unless the operator is an assignment ("+=", "-=", etc.), repeat step (1) in  respect  of  the  second
           operand.

       4.  Repeat Step (2) in respect of the second operand.

       5.  If the first operand has a "nomethod" method then use that.

       6.  If the second operand has a "nomethod" method then use that.

       7.  If  "fallback"  is TRUE for both operands then perform the usual operation for the operator, treating
           the operands as numbers, strings, or booleans as appropriate for the operator (see note).

       8.  Nothing worked - die.

       Where there is only one operand (or only one operand with overloading) the checks in respect of the other
       operand above are skipped.

       There are exceptions to the above rules for dereference operations (which, if Step 1 fails,  always  fall
       back to the normal, built-in implementations - see Dereferencing), and for "~~" (which has its own set of
       rules - see "Matching" under "Overloadable Operations" above).

       Note  on  Step  7:  some operators have a different semantic depending on the type of their operands.  As
       there is no way to instruct Perl to treat the operands as, e.g., numbers instead of strings,  the  result
       here may not be what you expect.  See "BUGS AND PITFALLS".

   Losing Overloading
       The  restriction for the comparison operation is that even if, for example, "cmp" should return a blessed
       reference, the autogenerated "lt" function will produce only  a  standard  logical  value  based  on  the
       numerical  value  of  the result of "cmp".  In particular, a working numeric conversion is needed in this
       case (possibly expressed in terms of other conversions).

       Similarly, ".="  and  "x="  operators  lose  their  mathemagical  properties  if  the  string  conversion
       substitution is applied.

       When  you  chop()  a  mathemagical  object it is promoted to a string and its mathemagical properties are
       lost.  The same can happen with other operations as well.

   Inheritance and Overloading
       Overloading respects inheritance via the @ISA hierarchy.  Inheritance interacts with overloading  in  two
       ways.

       Method names in the "use overload" directive
           If "value" in

               use overload key => value;

           is  a  string,  it  is  interpreted as a method name - which may (in the usual way) be inherited from
           another class.

       Overloading of an operation is inherited by derived classes
           Any  class  derived  from  an  overloaded  class  is  also  overloaded  and  inherits  its   operator
           implementations.    If  the  same  operator  is  overloaded  in  more  than  one  ancestor  then  the
           implementation is determined by the usual inheritance rules.

           For  example,  if  "A"  inherits  from  "B"  and  "C"  (in  that  order),  "B"  overloads  "+"   with
           "\&D::plus_sub",  and  "C"  overloads  "+"  by "plus_meth", then the subroutine "D::plus_sub" will be
           called to implement operation "+" for an object in package "A".

       Note that in Perl version prior to 5.18 inheritance of the "fallback" key was not governed by  the  above
       rules.   The  value  of  "fallback" in the first overloaded ancestor was used.  This was fixed in 5.18 to
       follow the usual rules of inheritance.

   Run-time Overloading
       Since all "use" directives are executed at compile-time, the only way to change overloading  during  run-
       time is to

           eval 'use overload "+" => \&addmethod';

       You can also use

           eval 'no overload "+", "--", "<="';

       though the use of these constructs during run-time is questionable.

   Public Functions
       Package "overload.pm" provides the following public functions:

       overload::StrVal(arg)
            Gives  the  string value of "arg" as in the absence of stringify overloading.  If you are using this
            to get the address of a reference (useful for checking if two references point to  the  same  thing)
            then you may be better off using builtin::refaddr() or Scalar::Util::refaddr(), which are faster.

       overload::Overloaded(arg)
            Returns true if "arg" is subject to overloading of some operations.

       overload::Method(obj,op)
            Returns "undef" or a reference to the method that implements "op".

            Such a method always takes three arguments, which will be enforced if it is an XS method.

   Overloading Constants
       For  some  applications,  the  Perl  parser mangles constants too much.  It is possible to hook into this
       process via overload::constant() and overload::remove_constant() functions.

       These functions take a hash as an argument.  The recognized keys of this hash are:

       integer to overload integer constants,

       float   to overload floating point constants,

       binary  to overload octal and hexadecimal constants,

       q       to overload "q"-quoted strings, constant pieces  of  "qq"-  and  "qx"-quoted  strings  and  here-
               documents,

       qr      to overload constant pieces of regular expressions.

       The  corresponding  values  are  references to functions which take three arguments: the first one is the
       initial string form of the constant, the second one is how Perl interprets this constant, the  third  one
       is  how  the constant is used.  Note that the initial string form does not contain string delimiters, and
       has backslashes in backslash-delimiter combinations stripped (thus the value of delimiter is not relevant
       for processing of this string).  The return value of this function is how this constant is  going  to  be
       interpreted  by Perl.  The third argument is undefined unless for overloaded "q"- and "qr"- constants, it
       is "q"  in  single-quote  context  (comes  from  strings,  regular  expressions,  and  single-quote  HERE
       documents),  it  is  "tr"  for  arguments  of  "tr"/"y"  operators,  it  is  "s"  for  right-hand side of
       "s"-operator, and it is "qq" otherwise.

       Since an expression "ab$cd,," is just a shortcut for 'ab' . $cd . ',,', it is  expected  that  overloaded
       constant  strings  are  equipped with reasonable overloaded catenation operator, otherwise absurd results
       will result.  Similarly, negative numbers are considered as negations of positive constants.

       Note   that   it   is   probably   meaningless   to   call   the   functions   overload::constant()   and
       overload::remove_constant()  from  anywhere but import() and unimport() methods.  From these methods they
       may be called as

           sub import {
               shift;
               return unless @_;
               die "unknown import: @_" unless @_ == 1 and $_[0] eq ':constant';
               overload::constant integer => sub {Math::BigInt->new(shift)};
           }

IMPLEMENTATION

       What follows is subject to change RSN.

       The table of methods for all operations is cached in magic for the symbol table  hash  for  the  package.
       The  cache  is  invalidated during processing of "use overload", "no overload", new function definitions,
       and changes in @ISA.

       (Every SVish thing has a magic queue, and magic is an entry in that queue.  This is how a single variable
       may participate in multiple forms of magic simultaneously.  For instance, environment variables regularly
       have two forms at once: their %ENV magic and their taint magic.   However,  the  magic  which  implements
       overloading is applied to the stashes, which are rarely used directly, thus should not slow down Perl.)

       If  a  package  uses  overload,  it carries a special flag.  This flag is also set when new functions are
       defined or @ISA is modified.  There will be a slight speed penalty on the very first operation thereafter
       that supports overloading, while the overload tables are updated.  If there is  no  overloading  present,
       the flag is turned off.  Thus the only speed penalty thereafter is the checking of this flag.

       It is expected that arguments to methods that are not explicitly supposed to be changed are constant (but
       this is not enforced).

COOKBOOK

       Please add examples to what follows!

   Two-face Scalars
       Put this in two_face.pm in your Perl library directory:

           package two_face;             # Scalars with separate string and
                                         # numeric values.
           sub new { my $p = shift; bless [@_], $p }
           use overload '""' => \&str, '0+' => \&num, fallback => 1;
           sub num {shift->[1]}
           sub str {shift->[0]}

       Use it as follows:

           require two_face;
           my $seven = two_face->new("vii", 7);
           printf "seven=$seven, seven=%d, eight=%d\n", $seven, $seven+1;
           print "seven contains 'i'\n" if $seven =~ /i/;

       (The second line creates a scalar which has both a string value, and a numeric value.)  This prints:

           seven=vii, seven=7, eight=8
           seven contains 'i'

   Two-face References
       Suppose you want to create an object which is accessible as both an array reference and a hash reference.

           package two_refs;
           use overload '%{}' => \&gethash, '@{}' => sub { $ {shift()} };
           sub new {
               my $p = shift;
               bless \ [@_], $p;
           }
           sub gethash {
               my %h;
               my $self = shift;
               tie %h, ref $self, $self;
               \%h;
           }

           sub TIEHASH { my $p = shift; bless \ shift, $p }
           my %fields;
           my $i = 0;
           $fields{$_} = $i++ foreach qw{zero one two three};
           sub STORE {
               my $self = ${shift()};
               my $key = $fields{shift()};
               defined $key or die "Out of band access";
               $$self->[$key] = shift;
           }
           sub FETCH {
               my $self = ${shift()};
               my $key = $fields{shift()};
               defined $key or die "Out of band access";
               $$self->[$key];
           }

       Now one can access an object using both the array and hash syntax:

           my $bar = two_refs->new(3,4,5,6);
           $bar->[2] = 11;
           $bar->{two} == 11 or die 'bad hash fetch';

       Note  several  important  features  of  this  example.  First of all, the actual type of $bar is a scalar
       reference, and we do not overload the scalar dereference.  Thus we  can  get  the  actual  non-overloaded
       contents  of  $bar  by just using $$bar (what we do in functions which overload dereference).  Similarly,
       the object returned by the TIEHASH() method is a scalar reference.

       Second, we create a new tied hash each time the hash syntax is used.  This allows us not to worry about a
       possibility of a reference loop, which would lead to a memory leak.

       Both these problems can be cured.  Say, if we want to overload hash dereference  on  a  reference  to  an
       object  which  is  implemented  as a hash itself, the only problem one has to circumvent is how to access
       this actual hash (as opposed to the virtual hash exhibited by the overloaded dereference operator).  Here
       is one possible fetching routine:

           sub access_hash {
               my ($self, $key) = (shift, shift);
               my $class = ref $self;
               bless $self, 'overload::dummy'; # Disable overloading of %{}
               my $out = $self->{$key};
               bless $self, $class;            # Restore overloading
               $out;
           }

       To remove creation of the tied hash on each access, one may an extra level of indirection which allows  a
       non-circular structure of references:

           package two_refs1;
           use overload
               '%{}' => sub { ${shift()}->[1] },
               '@{}' => sub { ${shift()}->[0] };

           sub new {
               my $p = shift;
               my $a = [@_];
               my %h;
               tie %h, $p, $a;
               bless \ [$a, \%h], $p;
           }
           sub gethash {
               my %h;
               my $self = shift;
               tie %h, ref $self, $self;
               \%h;
           }

           sub TIEHASH { my $p = shift; bless \ shift, $p }
           my %fields;
           my $i = 0;
           $fields{$_} = $i++ foreach qw{zero one two three};
           sub STORE {
               my $a = ${shift()};
               my $key = $fields{shift()};
               defined $key or die "Out of band access";
               $a->[$key] = shift;
           }
           sub FETCH {
               my $a = ${shift()};
               my $key = $fields{shift()};
               defined $key or die "Out of band access";
               $a->[$key];
           }

       Now  if  $baz is overloaded like this, then $baz is a reference to a reference to the intermediate array,
       which keeps a reference to an actual array, and the access hash.  The tie()ing object for the access hash
       is a reference to a reference to the actual array, so

       •   There are no loops of references.

       •   Both "objects" which are blessed into the class "two_refs1" are  references  to  a  reference  to  an
           array,  thus  references  to  a  scalar.   Thus  the  accessor expression "$$foo->[$ind]" involves no
           overloaded operations.

   Symbolic Calculator
       Put this in symbolic.pm in your Perl library directory:

           package symbolic;           # Primitive symbolic calculator
           use overload nomethod => \&wrap;

           sub new { shift; bless ['n', @_] }
           sub wrap {
               my ($obj, $other, $inv, $meth) = @_;
               ($obj, $other) = ($other, $obj) if $inv;
               bless [$meth, $obj, $other];
           }

       This module is very unusual as overloaded modules go: it does not provide any usual overloaded operators,
       instead it provides an implementation for "nomethod".  In this example the "nomethod" subroutine  returns
       an object which encapsulates operations done over the objects: "symbolic->new(3)" contains "['n', 3]", "2
       + symbolic->new(3)" contains "['+', 2, ['n', 3]]".

       Here  is  an  example  of the script which "calculates" the side of circumscribed octagon using the above
       package:

           require symbolic;
           my $iter = 1;                   # 2**($iter+2) = 8
           my $side = symbolic->new(1);
           my $cnt = $iter;

           while ($cnt--) {
               $side = (sqrt(1 + $side**2) - 1)/$side;
           }
           print "OK\n";

       The value of $side is

           ['/', ['-', ['sqrt', ['+', 1, ['**', ['n', 1], 2]],
                               undef], 1], ['n', 1]]

       Note that while we obtained this value using a nice little script, there is no simple  way  to  use  this
       value.   In  fact  this  value  may be inspected in debugger (see perldebug), but only if "bareStringify"
       Option is set, and not via "p" command.

       If one attempts to print this value, then the overloaded operator "" will  be  called,  which  will  call
       "nomethod"  operator.  The result of this operator will be stringified again, but this result is again of
       type "symbolic", which will lead to an infinite loop.

       Add a pretty-printer method to the module symbolic.pm:

           sub pretty {
               my ($meth, $a, $b) = @{+shift};
               $a = 'u' unless defined $a;
               $b = 'u' unless defined $b;
               $a = $a->pretty if ref $a;
               $b = $b->pretty if ref $b;
               "[$meth $a $b]";
           }

       Now one can finish the script by

           print "side = ", $side->pretty, "\n";

       The method "pretty" is doing object-to-string conversion, so it is natural to overload  the  operator  ""
       using  this  method.  However, inside such a method it is not necessary to pretty-print the components $a
       and $b of an object.  In the above subroutine "[$meth $a  $b]"  is  a  catenation  of  some  strings  and
       components  $a  and  $b.   If  these components use overloading, the catenation operator will look for an
       overloaded operator "."; if not present, it will look for an overloaded operator "".  Thus it  is  enough
       to use

           use overload nomethod => \&wrap, '""' => \&str;
           sub str {
               my ($meth, $a, $b) = @{+shift};
               $a = 'u' unless defined $a;
               $b = 'u' unless defined $b;
               "[$meth $a $b]";
           }

       Now one can change the last line of the script to

           print "side = $side\n";

       which outputs

           side = [/ [- [sqrt [+ 1 [** [n 1 u] 2]] u] 1] [n 1 u]]

       and one can inspect the value in debugger using all the possible methods.

       Something is still amiss: consider the loop variable $cnt of the script.  It was a number, not an object.
       We cannot make this value of type "symbolic", since then the loop will not terminate.

       Indeed,  to terminate the cycle, the $cnt should become false.  However, the operator "bool" for checking
       falsity is overloaded (this time via overloaded ""), and returns a long string, thus any object  of  type
       "symbolic" is true.  To overcome this, we need a way to compare an object to 0.  In fact, it is easier to
       write a numeric conversion routine.

       Here is the text of symbolic.pm with such a routine added (and slightly modified str()):

           package symbolic;           # Primitive symbolic calculator
           use overload
               nomethod => \&wrap, '""' => \&str, '0+' => \&num;

           sub new { shift; bless ['n', @_] }
           sub wrap {
               my ($obj, $other, $inv, $meth) = @_;
               ($obj, $other) = ($other, $obj) if $inv;
               bless [$meth, $obj, $other];
           }
           sub str {
               my ($meth, $a, $b) = @{+shift};
               $a = 'u' unless defined $a;
               if (defined $b) {
                   "[$meth $a $b]";
               } else {
                   "[$meth $a]";
               }
           }
           my %subr = (
               n => sub {$_[0]},
               sqrt => sub {sqrt $_[0]},
               '-' => sub {shift() - shift()},
               '+' => sub {shift() + shift()},
               '/' => sub {shift() / shift()},
               '*' => sub {shift() * shift()},
               '**' => sub {shift() ** shift()},
           );
           sub num {
               my ($meth, $a, $b) = @{+shift};
               my $subr = $subr{$meth}
               or die "Do not know how to ($meth) in symbolic";
               $a = $a->num if ref $a eq __PACKAGE__;
               $b = $b->num if ref $b eq __PACKAGE__;
               $subr->($a,$b);
           }

       All  the  work  of  numeric  conversion is done in %subr and num().  Of course, %subr is not complete, it
       contains only operators used in the example below.  Here is the extra-credit question: why do we need  an
       explicit recursion in num()?  (Answer is at the end of this section.)

       Use this module like this:

           require symbolic;
           my $iter = symbolic->new(2);        # 16-gon
           my $side = symbolic->new(1);
           my $cnt = $iter;

           while ($cnt) {
               $cnt = $cnt - 1;                # Mutator '--' not implemented
               $side = (sqrt(1 + $side**2) - 1)/$side;
           }
           printf "%s=%f\n", $side, $side;
           printf "pi=%f\n", $side*(2**($iter+2));

       It prints (without so many line breaks)

           [/ [- [sqrt [+ 1 [** [/ [- [sqrt [+ 1 [** [n 1] 2]]] 1]
                                   [n 1]] 2]]] 1]
           [/ [- [sqrt [+ 1 [** [n 1] 2]]] 1] [n 1]]]=0.198912
           pi=3.182598

       The  above  module is very primitive.  It does not implement mutator methods ("++", "-=" and so on), does
       not do deep copying (not required without mutators!), and implements  only  those  arithmetic  operations
       which are used in the example.

       To implement most arithmetic operations is easy; one should just use the tables of operations, and change
       the code which fills %subr to

           my %subr = ( 'n' => sub {$_[0]} );
           foreach my $op (split " ", $overload::ops{with_assign}) {
               $subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
           }
           my @bins = qw(binary 3way_comparison num_comparison str_comparison);
           foreach my $op (split " ", "@overload::ops{ @bins }") {
               $subr{$op} = eval "sub {shift() $op shift()}";
           }
           foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
               print "defining '$op'\n";
               $subr{$op} = eval "sub {$op shift()}";
           }

       Since  subroutines  implementing  assignment  operators  are  not  required to modify their operands (see
       "Overloadable Operations" above), we do not need anything special to make "+=" and friends work,  besides
       adding  these  operators  to  %subr and defining a copy constructor (needed since Perl has no way to know
       that the implementation of '+=' does not mutate the argument - see "Copy Constructor").

       To implement a copy constructor, add "'=' => \&cpy" to "use overload" line, and code (this  code  assumes
       that mutators change things one level deep only, so recursive copying is not needed):

           sub cpy {
               my $self = shift;
               bless [@$self], ref $self;
           }

       To  make "++" and "--" work, we need to implement actual mutators, either directly, or in "nomethod".  We
       continue to do things inside "nomethod", thus add

           if ($meth eq '++' or $meth eq '--') {
               @$obj = ($meth, (bless [@$obj]), 1); # Avoid circular reference
               return $obj;
           }

       after the first line of wrap().  This is not a most effective implementation, one may consider

           sub inc { $_[0] = bless ['++', shift, 1]; }

       instead.

       As a final remark, note that one can fill %subr by

           my %subr = ( 'n' => sub {$_[0]} );
           foreach my $op (split " ", $overload::ops{with_assign}) {
               $subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
           }
           my @bins = qw(binary 3way_comparison num_comparison str_comparison);
           foreach my $op (split " ", "@overload::ops{ @bins }") {
               $subr{$op} = eval "sub {shift() $op shift()}";
           }
           foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
               $subr{$op} = eval "sub {$op shift()}";
           }
           $subr{'++'} = $subr{'+'};
           $subr{'--'} = $subr{'-'};

       This finishes implementation of a primitive symbolic calculator in 50 lines  of  Perl  code.   Since  the
       numeric values of subexpressions are not cached, the calculator is very slow.

       Here  is  the  answer  for  the  exercise:  In the case of str(), we need no explicit recursion since the
       overloaded "."-operator will fall back to an existing  overloaded  operator  "".   Overloaded  arithmetic
       operators do not fall back to numeric conversion if "fallback" is not explicitly requested.  Thus without
       an  explicit  recursion  num()  would  convert "['+', $a, $b]" to "$a + $b", which would just rebuild the
       argument of num().

       If you wonder why defaults for conversion are different for str() and num(), note  how  easy  it  was  to
       write  the  symbolic calculator.  This simplicity is due to an appropriate choice of defaults.  One extra
       note: due to the explicit recursion num() is more fragile than sym(): we need to explicitly check for the
       type of $a and $b.  If components $a and $b happen to be of some related type, this may lead to problems.

   Really Symbolic Calculator
       One may wonder why we call the above calculator symbolic.  The reason is that the actual  calculation  of
       the value of expression is postponed until the value is used.

       To see it in action, add a method

           sub STORE {
               my $obj = shift;
               $#$obj = 1;
               @$obj->[0,1] = ('=', shift);
           }

       to the package "symbolic".  After this change one can do

           my $a = symbolic->new(3);
           my $b = symbolic->new(4);
           my $c = sqrt($a**2 + $b**2);

       and the numeric value of $c becomes 5.  However, after calling

           $a->STORE(12);  $b->STORE(5);

       the  numeric  value of $c becomes 13.  There is no doubt now that the module symbolic provides a symbolic
       calculator indeed.

       To hide the rough edges under the hood, provide a  tie()d  interface  to  the  package  "symbolic".   Add
       methods

           sub TIESCALAR { my $pack = shift; $pack->new(@_) }
           sub FETCH { shift }
           sub nop {  }                # Around a bug

       (the bug, fixed in Perl 5.14, is described in "BUGS").  One can use this new interface as

           tie $a, 'symbolic', 3;
           tie $b, 'symbolic', 4;
           $a->nop;  $b->nop;          # Around a bug

           my $c = sqrt($a**2 + $b**2);

       Now  numeric  value of $c is 5.  After "$a = 12; $b = 5" the numeric value of $c becomes 13.  To insulate
       the user of the module add a method

           sub vars { my $p = shift; tie($_, $p), $_->nop foreach @_; }

       Now

           my ($a, $b);
           symbolic->vars($a, $b);
           my $c = sqrt($a**2 + $b**2);

           $a = 3; $b = 4;
           printf "c5  %s=%f\n", $c, $c;

           $a = 12; $b = 5;
           printf "c13  %s=%f\n", $c, $c;

       shows that the numeric value of $c follows changes to the values of $a and $b.

AUTHOR

       Ilya Zakharevich <ilya@math.mps.ohio-state.edu>.

SEE ALSO

       The "overloading" pragma can be used to enable or disable overloaded operations within a lexical scope  -
       see overloading.

DIAGNOSTICS

       When Perl is run with the -Do switch or its equivalent, overloading induces diagnostic messages.

       Using  the  "m"  command  of Perl debugger (see perldebug) one can deduce which operations are overloaded
       (and which ancestor triggers this overloading).  Say, if "eq" is overloaded, then  the  method  "(eq"  is
       shown  by debugger.  The method "()" corresponds to the "fallback" key (in fact a presence of this method
       shows that this package has overloading enabled, and it is what is used by the "Overloaded"  function  of
       module "overload").

       The module might issue the following warnings:

       Odd number of arguments for overload::constant
           (W)  The  call to overload::constant contained an odd number of arguments.  The arguments should come
           in pairs.

       '%s' is not an overloadable type
           (W) You tried to overload a constant type the overload package is unaware of.

       '%s' is not a code reference
           (W) The second (fourth, sixth, ...) argument of overload::constant needs  to  be  a  code  reference.
           Either an anonymous subroutine, or a reference to a subroutine.

       overload arg '%s' is invalid
           (W) "use overload" was passed an argument it did not recognize.  Did you mistype an operator?

BUGS AND PITFALLS

       •   A  pitfall when fallback is TRUE and Perl resorts to a built-in implementation of an operator is that
           some operators have more than one semantic, for example "|":

               use overload '0+' => sub { $_[0]->{n}; },
                   fallback => 1;
               my $x = bless { n => 4 }, "main";
               my $y = bless { n => 8 }, "main";
               print $x | $y, "\n";

           You might expect this to output "12".  In fact, it prints "<": the ASCII result of treating "|" as  a
           bitwise  string  operator  -  that is, the result of treating the operands as the strings "4" and "8"
           rather than numbers.  The fact that numify ("0+") is implemented but stringify ("")  isn't  makes  no
           difference since the latter is simply autogenerated from the former.

           The only way to change this is to provide your own subroutine for '|'.

       •   Magic  autogeneration increases the potential for inadvertently creating self-referential structures.
           Currently Perl will not free self-referential structures until cycles  are  explicitly  broken.   For
           example,

               use overload '+' => 'add';
               sub add { bless [ \$_[0], \$_[1] ] };

           is asking for trouble, since

               $obj += $y;

           will effectively become

               $obj = add($obj, $y, undef);

           with the same result as

               $obj = [\$obj, \$foo];

           Even if no explicit assignment-variants of operators are present in the script, they may be generated
           by the optimizer.  For example,

               "obj = $obj\n"

           may be optimized to

               my $tmp = 'obj = ' . $obj;  $tmp .= "\n";

       •   The symbol table is filled with names looking like line-noise.

       •   This bug was fixed in Perl 5.18, but may still trip you up if you are using older versions:

           For the purpose of inheritance every overloaded package behaves as if "fallback" is present (possibly
           undefined).  This may create interesting effects if some package is not overloaded, but inherits from
           two overloaded packages.

       •   Before  Perl  5.14,  the  relation  between  overloading  and  tie()ing  was broken.  Overloading was
           triggered or not based on the previous class of the tie()d variable.

           This happened because the presence of overloading was checked too early, before any tie()d access was
           attempted.  If the class of the value FETCH()ed from the tied variable  does  not  change,  a  simple
           workaround  for code that is to run on older Perl versions is to access the value (via "() = $foo" or
           some such) immediately after tie()ing, so that after this call the previous class coincides with  the
           current one.

       •   Barewords are not covered by overloaded string constants.

       •   The range operator ".." cannot be overloaded.

perl v5.40.1                                       2025-04-14                                    overload(3perl)