Provided by: libsdl3-ttf-doc_3.2.0+ds-1_all bug

NAME

       TTF_GPUAtlasDrawSequence - Draw sequence returned by TTF_GetGPUTextDrawData

HEADER FILE

       Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

       #include "SDL3_ttf/SDL_ttf.h"

       typedef struct TTF_GPUAtlasDrawSequence
       {
           SDL_GPUTexture *atlas_texture;          /**< Texture atlas that stores the glyphs */
           SDL_FPoint *xy;                         /**< An array of vertex positions */
           SDL_FPoint *uv;                         /**< An array of normalized texture coordinates for each vertex */
           int num_vertices;                       /**< Number of vertices */
           int *indices;                           /**< An array of indices into the 'vertices' arrays */
           int num_indices;                        /**< Number of indices */
           TTF_ImageType image_type;               /**< The image type of this draw sequence */

           struct TTF_GPUAtlasDrawSequence *next;  /**< The next sequence (will be NULL in case of the last sequence) */
       } TTF_GPUAtlasDrawSequence;

AVAILABILITY

       This struct is available since SDL_ttf 3.0.0.

SEE ALSO

       (3), TTF_GetGPUTextDrawData(3)

SDL_ttf                                           SDL_ttf 3.2.0                  TTF_GPUAtlasDrawSequence(3type)