Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_TextureAccess - The access pattern allowed for a texture.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef enum SDL_TextureAccess
       {
           SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */
           SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
           SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */
       } SDL_TextureAccess;

AVAILABILITY

       This enum is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                           SDL_TextureAccess(3type)