Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_TextureAccess - The access pattern allowed for a texture.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" typedef enum SDL_TextureAccess { SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ } SDL_TextureAccess;
AVAILABILITY
This enum is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_TextureAccess(3type)