Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_SurfaceFlags - The flags on an SDL_Surface .
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h" typedef Uint32 SDL_SurfaceFlags; #define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */ #define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */ #define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */ #define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */
DESCRIPTION
These are generally considered read-only.
AVAILABILITY
This datatype is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_SurfaceFlags(3type)