Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_SensorType - The different sensors defined by SDL.
HEADER FILE
Defined in SDL3/SDL_sensor.h
SYNOPSIS
#include "SDL3/SDL.h" typedef enum SDL_SensorType { SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ SDL_SENSOR_ACCEL, /**< Accelerometer */ SDL_SENSOR_GYRO, /**< Gyroscope */ SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */ SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */ SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */ SDL_SENSOR_GYRO_R /**< Gyroscope for right Joy-Con controller */ } SDL_SensorType;
DESCRIPTION
Additional sensors may be available, using platform dependent semantics. Here are the additional Android sensors: https://developer.android.com/reference/android/hardware/SensorEvent.html#values Accelerometer sensor notes: The accelerometer returns the current acceleration in SI meters per second squared. This measurement includes the force of gravity, so a device at rest will have an value of SDL_STANDARD_GRAVITY away from the center of the earth, which is a positive Y value. - values[0] : Acceleration on the x axis - values[1] : Acceleration on the y axis - values[2] : Acceleration on the z axis For phones and tablets held in natural orientation and game controllers held in front of you, the axes are defined as follows: • -X ... +X : left ... right • -Y ... +Y : bottom ... top • -Z ... +Z : farther ... closer The accelerometer axis data is not changed when the device is rotated. Gyroscope sensor notes: The gyroscope returns the current rate of rotation in radians per second. The rotation is positive in the counter-clockwise direction. That is, an observer looking from a positive location on one of the axes would see positive rotation on that axis when it appeared to be rotating counter-clockwise. - values[0] : Angular speed around the x axis (pitch) - values[1] : Angular speed around the y axis (yaw) - values[2] : Angular speed around the z axis (roll) For phones and tablets held in natural orientation and game controllers held in front of you, the axes are defined as follows: • -X ... +X : left ... right • -Y ... +Y : bottom ... top • -Z ... +Z : farther ... closer The gyroscope axis data is not changed when the device is rotated.
AVAILABILITY
This enum is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetCurrentDisplayOrientation(3) Simple Directmedia Layer SDL 3.2.8 SDL_SensorType(3type)