Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_PenTouchEvent - Pressure-sensitive pen touched event structure (event.ptouch.*)
HEADER FILE
Defined in SDL3/SDL_events.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_PenTouchEvent { SDL_EventType type; /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with pen focus, if any */ SDL_PenID which; /**< The pen instance id */ SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ float x; /**< X coordinate, relative to window */ float y; /**< Y coordinate, relative to window */ bool eraser; /**< true if eraser end is used (not all pens support this). */ bool down; /**< true if the pen is touching or false if the pen is lifted off */ } SDL_PenTouchEvent;
DESCRIPTION
These events come when a pen touches a surface (a tablet, etc), or lifts off from one.
AVAILABILITY
This struct is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_PenTouchEvent(3type)