Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_PenProximityEvent - Pressure-sensitive pen proximity event structure (event.pmotion.*)

HEADER FILE

       Defined in SDL3/SDL_events.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_PenProximityEvent
       {
           SDL_EventType type; /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_WindowID windowID; /**< The window with pen focus, if any */
           SDL_PenID which;        /**< The pen instance id */
       } SDL_PenProximityEvent;

DESCRIPTION

       When a pen becomes visible to the system (it is close enough to a tablet, etc), SDL will send an

       SDL_EVENT_PEN_PROXIMITY_IN
        event  with  the  new  pen's ID. This ID is valid until the pen leaves proximity again (has been removed
       from the tablet's area, the tablet has been unplugged, etc). If the same pen reenters proximity again, it
       will be given a new ID.

       Note that "proximity" means "close enough for the tablet to know the tool is there." The pen touching and
       lifting off from the tablet while not leaving the area are handled by SDL_EVENT_PEN_DOWN

       and SDL_EVENT_PEN_UP .

AVAILABILITY

       This struct is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                       SDL_PenProximityEvent(3type)