Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_MouseMotionEvent - Mouse motion event structure (event.motion.*)

HEADER FILE

       Defined in SDL3/SDL_events.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_MouseMotionEvent
       {
           SDL_EventType type; /**< SDL_EVENT_MOUSE_MOTION */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_WindowID windowID; /**< The window with mouse focus, if any */
           SDL_MouseID which;  /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */
           SDL_MouseButtonFlags state;       /**< The current button state */
           float x;            /**< X coordinate, relative to window */
           float y;            /**< Y coordinate, relative to window */
           float xrel;         /**< The relative motion in the X direction */
           float yrel;         /**< The relative motion in the Y direction */
       } SDL_MouseMotionEvent;

AVAILABILITY

       This struct is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                        SDL_MouseMotionEvent(3type)