Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_MouseButtonEvent - Mouse button event structure (event.button.*)
HEADER FILE
Defined in SDL3/SDL_events.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_MouseButtonEvent { SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with mouse focus, if any */ SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ Uint8 button; /**< The mouse button index */ bool down; /**< true if the button is pressed */ Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ Uint8 padding; float x; /**< X coordinate, relative to window */ float y; /**< Y coordinate, relative to window */ } SDL_MouseButtonEvent;
AVAILABILITY
This struct is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_MouseButtonEvent(3type)