Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_MouseButtonEvent - Mouse button event structure (event.button.*)

HEADER FILE

       Defined in SDL3/SDL_events.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_MouseButtonEvent
       {
           SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_WindowID windowID; /**< The window with mouse focus, if any */
           SDL_MouseID which;  /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */
           Uint8 button;       /**< The mouse button index */
           bool down;          /**< true if the button is pressed */
           Uint8 clicks;       /**< 1 for single-click, 2 for double-click, etc. */
           Uint8 padding;
           float x;            /**< X coordinate, relative to window */
           float y;            /**< Y coordinate, relative to window */
       } SDL_MouseButtonEvent;

AVAILABILITY

       This struct is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                        SDL_MouseButtonEvent(3type)