Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_JoystickID  -  This  is a unique ID for a joystick for the time it is connected to the system, and is
       never reused for the lifetime of the application.

HEADER FILE

       Defined in SDL3/SDL_joystick.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef Uint32 SDL_JoystickID;

DESCRIPTION

       If the joystick is disconnected and reconnected, it will get a new ID.

       The value 0 is an invalid ID.

AVAILABILITY

       This datatype is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                              SDL_JoystickID(3type)