Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GamepadTouchpadEvent - Gamepad touchpad event structure (event.gtouchpad.*)
HEADER FILE
Defined in SDL3/SDL_events.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GamepadTouchpadEvent { SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ Sint32 touchpad; /**< The index of the touchpad */ Sint32 finger; /**< The index of the finger on the touchpad */ float x; /**< Normalized in the range 0...1 with 0 being on the left */ float y; /**< Normalized in the range 0...1 with 0 being at the top */ float pressure; /**< Normalized in the range 0...1 */ } SDL_GamepadTouchpadEvent;
AVAILABILITY
This struct is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_GamepadTouchpadEvent(3type)