Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GamepadTouchpadEvent - Gamepad touchpad event structure (event.gtouchpad.*)

HEADER FILE

       Defined in SDL3/SDL_events.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GamepadTouchpadEvent
       {
           SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_JoystickID which; /**< The joystick instance id */
           Sint32 touchpad;    /**< The index of the touchpad */
           Sint32 finger;      /**< The index of the finger on the touchpad */
           float x;            /**< Normalized in the range 0...1 with 0 being on the left */
           float y;            /**< Normalized in the range 0...1 with 0 being at the top */
           float pressure;     /**< Normalized in the range 0...1 */
       } SDL_GamepadTouchpadEvent;

AVAILABILITY

       This struct is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                    SDL_GamepadTouchpadEvent(3type)