Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GamepadSensorEvent - Gamepad sensor event structure (event.gsensor.*)

HEADER FILE

       Defined in SDL3/SDL_events.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GamepadSensorEvent
       {
           SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_JoystickID which; /**< The joystick instance id */
           Sint32 sensor;      /**< The type of the sensor, one of the values of SDL_SensorType */
           float data[3];      /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
           Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
       } SDL_GamepadSensorEvent;

AVAILABILITY

       This struct is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                      SDL_GamepadSensorEvent(3type)