Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GamepadButtonEvent - Gamepad button event structure (event.gbutton.*)
HEADER FILE
Defined in SDL3/SDL_events.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GamepadButtonEvent { SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The gamepad button (SDL_GamepadButton) */ bool down; /**< true if the button is pressed */ Uint8 padding1; Uint8 padding2; } SDL_GamepadButtonEvent;
AVAILABILITY
This struct is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_GamepadButtonEvent(3type)