Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GamepadButtonEvent - Gamepad button event structure (event.gbutton.*)

HEADER FILE

       Defined in SDL3/SDL_events.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GamepadButtonEvent
       {
           SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_JoystickID which; /**< The joystick instance id */
           Uint8 button;       /**< The gamepad button (SDL_GamepadButton) */
           bool down;      /**< true if the button is pressed */
           Uint8 padding1;
           Uint8 padding2;
       } SDL_GamepadButtonEvent;

AVAILABILITY

       This struct is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                      SDL_GamepadButtonEvent(3type)