Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GamepadBindingType - Types of gamepad control bindings.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef enum SDL_GamepadBindingType
       {
           SDL_GAMEPAD_BINDTYPE_NONE = 0,
           SDL_GAMEPAD_BINDTYPE_BUTTON,
           SDL_GAMEPAD_BINDTYPE_AXIS,
           SDL_GAMEPAD_BINDTYPE_HAT
       } SDL_GamepadBindingType;

DESCRIPTION

       A  gamepad  is  a  collection  of  bindings that map arbitrary joystick buttons, axes and hat switches to
       specific positions on a generic console-style gamepad. This enum is used as part of

       SDL_GamepadBinding
        to specify those mappings.

AVAILABILITY

       This enum is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                      SDL_GamepadBindingType(3type)