Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GamepadAxisEvent - Gamepad axis motion event structure (event.gaxis.*)

HEADER FILE

       Defined in SDL3/SDL_events.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GamepadAxisEvent
       {
           SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_JoystickID which; /**< The joystick instance id */
           Uint8 axis;         /**< The gamepad axis (SDL_GamepadAxis) */
           Uint8 padding1;
           Uint8 padding2;
           Uint8 padding3;
           Sint16 value;       /**< The axis value (range: -32768 to 32767) */
           Uint16 padding4;
       } SDL_GamepadAxisEvent;

AVAILABILITY

       This struct is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                        SDL_GamepadAxisEvent(3type)