Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUVertexAttribute - A structure specifying a vertex attribute.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUVertexAttribute { Uint32 location; /**< The shader input location index. */ Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */ SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */ Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */ } SDL_GPUVertexAttribute;
DESCRIPTION
All vertex attribute locations provided to an SDL_GPUVertexInputState must be unique.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GPUVertexBufferDescription(3type), •(3), SDL_GPUVertexInputState(3type), •(3), SDL_GPUVertexElementFormat(3type) Simple Directmedia Layer SDL 3.2.8 SDL_GPUVertexAttribute(3type)