Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUTextureSamplerBinding - A structure specifying parameters in a sampler binding call.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUTextureSamplerBinding { SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */ SDL_GPUSampler *sampler; /**< The sampler to bind. */ } SDL_GPUTextureSamplerBinding;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_BindGPUVertexSamplers(3), •(3), SDL_BindGPUFragmentSamplers(3) Simple Directmedia Layer SDL 3.2.8 SDL_GPUTextureSamplerBinding(3type)