Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUTextureSamplerBinding - A structure specifying parameters in a sampler binding call.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUTextureSamplerBinding
       {
           SDL_GPUTexture *texture;  /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */
           SDL_GPUSampler *sampler;  /**< The sampler to bind. */
       } SDL_GPUTextureSamplerBinding;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_BindGPUVertexSamplers(3), (3), SDL_BindGPUFragmentSamplers(3)

Simple Directmedia Layer                            SDL 3.2.8                SDL_GPUTextureSamplerBinding(3type)