Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUStorageTextureReadWriteBinding  - A structure specifying parameters related to binding textures in
       a compute pass.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUStorageTextureReadWriteBinding
       {
           SDL_GPUTexture *texture;  /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */
           Uint32 mip_level;         /**< The mip level index to bind. */
           Uint32 layer;             /**< The layer index to bind. */
           bool cycle;               /**< true cycles the texture if it is already bound. */
           Uint8 padding1;
           Uint8 padding2;
           Uint8 padding3;
       } SDL_GPUStorageTextureReadWriteBinding;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_BeginGPUComputePass(3)

Simple Directmedia Layer                            SDL 3.2.8       SDL_GPUStorageTextureReadWriteBinding(3type)