Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUStorageTextureReadWriteBinding - A structure specifying parameters related to binding textures in a compute pass.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUStorageTextureReadWriteBinding { SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */ Uint32 mip_level; /**< The mip level index to bind. */ Uint32 layer; /**< The layer index to bind. */ bool cycle; /**< true cycles the texture if it is already bound. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUStorageTextureReadWriteBinding;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_BeginGPUComputePass(3) Simple Directmedia Layer SDL 3.2.8 SDL_GPUStorageTextureReadWriteBinding(3type)