Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUStorageBufferReadWriteBinding - A structure specifying parameters related to binding buffers in a compute pass.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUStorageBufferReadWriteBinding { SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */ bool cycle; /**< true cycles the buffer if it is already bound. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUStorageBufferReadWriteBinding;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_BeginGPUComputePass(3) Simple Directmedia Layer SDL 3.2.8 SDL_GPUStorageBufferReadWriteBinding(3type)