Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUStorageBufferReadWriteBinding  - A structure specifying parameters related to binding buffers in a
       compute pass.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUStorageBufferReadWriteBinding
       {
           SDL_GPUBuffer *buffer;  /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */
           bool cycle;             /**< true cycles the buffer if it is already bound. */
           Uint8 padding1;
           Uint8 padding2;
           Uint8 padding3;
       } SDL_GPUStorageBufferReadWriteBinding;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_BeginGPUComputePass(3)

Simple Directmedia Layer                            SDL 3.2.8        SDL_GPUStorageBufferReadWriteBinding(3type)