Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUStencilOpState - A structure specifying the stencil operation state of a graphics pipeline.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUStencilOpState { SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */ SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */ SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */ SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */ } SDL_GPUStencilOpState;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GPUDepthStencilState(3type) Simple Directmedia Layer SDL 3.2.8 SDL_GPUStencilOpState(3type)