Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUStencilOpState - A structure specifying the stencil operation state of a graphics pipeline.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUStencilOpState
       {
           SDL_GPUStencilOp fail_op;        /**< The action performed on samples that fail the stencil test. */
           SDL_GPUStencilOp pass_op;        /**< The action performed on samples that pass the depth and stencil tests. */
           SDL_GPUStencilOp depth_fail_op;  /**< The action performed on samples that pass the stencil test and fail the depth test. */
           SDL_GPUCompareOp compare_op;     /**< The comparison operator used in the stencil test. */
       } SDL_GPUStencilOpState;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GPUDepthStencilState(3type)

Simple Directmedia Layer                            SDL 3.2.8                       SDL_GPUStencilOpState(3type)