Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUShaderFormat - Specifies the format of shader code.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef Uint32 SDL_GPUShaderFormat;

       #define SDL_GPU_SHADERFORMAT_INVALID  0
       #define SDL_GPU_SHADERFORMAT_PRIVATE  (1u << 0) /**< Shaders for NDA'd platforms. */
       #define SDL_GPU_SHADERFORMAT_SPIRV    (1u << 1) /**< SPIR-V shaders for Vulkan. */
       #define SDL_GPU_SHADERFORMAT_DXBC     (1u << 2) /**< DXBC SM5_1 shaders for D3D12. */
       #define SDL_GPU_SHADERFORMAT_DXIL     (1u << 3) /**< DXIL SM6_0 shaders for D3D12. */
       #define SDL_GPU_SHADERFORMAT_MSL      (1u << 4) /**< MSL shaders for Metal. */
       #define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5) /**< Precompiled metallib shaders for Metal. */

DESCRIPTION

       Each format corresponds to a specific backend that accepts it.

AVAILABILITY

       This datatype is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_CreateGPUShader(3)

Simple Directmedia Layer                            SDL 3.2.8                         SDL_GPUShaderFormat(3type)