Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUSamplerAddressMode  -  Specifies  behavior of texture sampling when the coordinates exceed the 0-1
       range.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef enum SDL_GPUSamplerAddressMode
       {
           SDL_GPU_SAMPLERADDRESSMODE_REPEAT,           /**< Specifies that the coordinates will wrap around. */
           SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT,  /**< Specifies that the coordinates will wrap around mirrored. */
           SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE     /**< Specifies that the coordinates will clamp to the 0-1 range. */
       } SDL_GPUSamplerAddressMode;

AVAILABILITY

       This enum is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_CreateGPUSampler(3)

Simple Directmedia Layer                            SDL 3.2.8                   SDL_GPUSamplerAddressMode(3type)