Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPULoadOp - Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef enum SDL_GPULoadOp { SDL_GPU_LOADOP_LOAD, /**< The previous contents of the texture will be preserved. */ SDL_GPU_LOADOP_CLEAR, /**< The contents of the texture will be cleared to a color. */ SDL_GPU_LOADOP_DONT_CARE /**< The previous contents of the texture need not be preserved. The contents will be undefined. */ } SDL_GPULoadOp;
AVAILABILITY
This enum is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_BeginGPURenderPass(3) Simple Directmedia Layer SDL 3.2.8 SDL_GPULoadOp(3type)