Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUGraphicsPipelineTargetInfo - A structure specifying the descriptions of render targets used in a graphics pipeline.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUGraphicsPipelineTargetInfo { const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */ Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */ SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */ bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUGraphicsPipelineTargetInfo;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GPUGraphicsPipelineCreateInfo(3type), •(3), SDL_GPUColorTargetDescription(3type), •(3), SDL_GPUTextureFormat(3type) Simple Directmedia Layer SDL 3.2.8 SDL_GPUGraphicsPipelineTargetInfo(3type)