Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUGraphicsPipelineTargetInfo  -  A structure specifying the descriptions of render targets used in a
       graphics pipeline.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUGraphicsPipelineTargetInfo
       {
           const SDL_GPUColorTargetDescription *color_target_descriptions;  /**< A pointer to an array of color target descriptions. */
           Uint32 num_color_targets;                                        /**< The number of color target descriptions in the above array. */
           SDL_GPUTextureFormat depth_stencil_format;                       /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */
           bool has_depth_stencil_target;                               /**< true specifies that the pipeline uses a depth-stencil target. */
           Uint8 padding1;
           Uint8 padding2;
           Uint8 padding3;
       } SDL_GPUGraphicsPipelineTargetInfo;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3),   SDL_GPUGraphicsPipelineCreateInfo(3type),   (3),   SDL_GPUColorTargetDescription(3type),   (3),
       SDL_GPUTextureFormat(3type)

Simple Directmedia Layer                            SDL 3.2.8           SDL_GPUGraphicsPipelineTargetInfo(3type)