Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUDepthStencilState  -  A structure specifying the parameters of the graphics pipeline depth stencil
       state.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUDepthStencilState
       {
           SDL_GPUCompareOp compare_op;                /**< The comparison operator used for depth testing. */
           SDL_GPUStencilOpState back_stencil_state;   /**< The stencil op state for back-facing triangles. */
           SDL_GPUStencilOpState front_stencil_state;  /**< The stencil op state for front-facing triangles. */
           Uint8 compare_mask;                         /**< Selects the bits of the stencil values participating in the stencil test. */
           Uint8 write_mask;                           /**< Selects the bits of the stencil values updated by the stencil test. */
           bool enable_depth_test;                 /**< true enables the depth test. */
           bool enable_depth_write;                /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */
           bool enable_stencil_test;               /**< true enables the stencil test. */
           Uint8 padding1;
           Uint8 padding2;
           Uint8 padding3;
       } SDL_GPUDepthStencilState;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GPUGraphicsPipelineCreateInfo(3type)

Simple Directmedia Layer                            SDL 3.2.8                    SDL_GPUDepthStencilState(3type)