Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUCubeMapFace - Specifies the face of a cube map.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef enum SDL_GPUCubeMapFace
       {
           SDL_GPU_CUBEMAPFACE_POSITIVEX,
           SDL_GPU_CUBEMAPFACE_NEGATIVEX,
           SDL_GPU_CUBEMAPFACE_POSITIVEY,
           SDL_GPU_CUBEMAPFACE_NEGATIVEY,
           SDL_GPU_CUBEMAPFACE_POSITIVEZ,
           SDL_GPU_CUBEMAPFACE_NEGATIVEZ
       } SDL_GPUCubeMapFace;

DESCRIPTION

       Can be passed in as the layer field in texture-related structs.

AVAILABILITY

       This enum is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                          SDL_GPUCubeMapFace(3type)