Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUCubeMapFace - Specifies the face of a cube map.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef enum SDL_GPUCubeMapFace { SDL_GPU_CUBEMAPFACE_POSITIVEX, SDL_GPU_CUBEMAPFACE_NEGATIVEX, SDL_GPU_CUBEMAPFACE_POSITIVEY, SDL_GPU_CUBEMAPFACE_NEGATIVEY, SDL_GPU_CUBEMAPFACE_POSITIVEZ, SDL_GPU_CUBEMAPFACE_NEGATIVEZ } SDL_GPUCubeMapFace;
DESCRIPTION
Can be passed in as the layer field in texture-related structs.
AVAILABILITY
This enum is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_GPUCubeMapFace(3type)