Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUComputePipelineCreateInfo - A structure specifying the parameters of a compute pipeline state.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUComputePipelineCreateInfo
       {
           size_t code_size;                       /**< The size in bytes of the compute shader code pointed to. */
           const Uint8 *code;                      /**< A pointer to compute shader code. */
           const char *entrypoint;                 /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */
           SDL_GPUShaderFormat format;             /**< The format of the compute shader code. */
           Uint32 num_samplers;                    /**< The number of samplers defined in the shader. */
           Uint32 num_readonly_storage_textures;   /**< The number of readonly storage textures defined in the shader. */
           Uint32 num_readonly_storage_buffers;    /**< The number of readonly storage buffers defined in the shader. */
           Uint32 num_readwrite_storage_textures;  /**< The number of read-write storage textures defined in the shader. */
           Uint32 num_readwrite_storage_buffers;   /**< The number of read-write storage buffers defined in the shader. */
           Uint32 num_uniform_buffers;             /**< The number of uniform buffers defined in the shader. */
           Uint32 threadcount_x;                   /**< The number of threads in the X dimension. This should match the value in the shader. */
           Uint32 threadcount_y;                   /**< The number of threads in the Y dimension. This should match the value in the shader. */
           Uint32 threadcount_z;                   /**< The number of threads in the Z dimension. This should match the value in the shader. */

           SDL_PropertiesID props;                 /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
       } SDL_GPUComputePipelineCreateInfo;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_CreateGPUComputePipeline(3), (3), SDL_GPUShaderFormat(3type)

Simple Directmedia Layer                            SDL 3.2.8            SDL_GPUComputePipelineCreateInfo(3type)