Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_DisplayMode - The structure that defines a display mode.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_DisplayMode
       {
           SDL_DisplayID displayID;        /**< the display this mode is associated with */
           SDL_PixelFormat format;         /**< pixel format */
           int w;                          /**< width */
           int h;                          /**< height */
           float pixel_density;            /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
           float refresh_rate;             /**< refresh rate (or 0.0f for unspecified) */
           int refresh_rate_numerator;     /**< precise refresh rate numerator (or 0 for unspecified) */
           int refresh_rate_denominator;   /**< precise refresh rate denominator */

           SDL_DisplayModeData *internal;  /**< Private */

       } SDL_DisplayMode;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3),       SDL_GetFullscreenDisplayModes(3),       (3),       SDL_GetDesktopDisplayMode(3),       (3),
       SDL_GetCurrentDisplayMode(3), (3), SDL_SetWindowFullscreenMode(3), (3), SDL_GetWindowFullscreenMode(3)

Simple Directmedia Layer                            SDL 3.2.8                             SDL_DisplayMode(3type)