Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_BlendOperation - The blend operation used when combining source and destination pixel components.

HEADER FILE

       Defined in SDL3/SDL_blendmode.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef enum SDL_BlendOperation
       {
           SDL_BLENDOPERATION_ADD              = 0x1,  /**< dst + src: supported by all renderers */
           SDL_BLENDOPERATION_SUBTRACT         = 0x2,  /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */
           SDL_BLENDOPERATION_REV_SUBTRACT     = 0x3,  /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */
           SDL_BLENDOPERATION_MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */
           SDL_BLENDOPERATION_MAXIMUM          = 0x5   /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */
       } SDL_BlendOperation;

AVAILABILITY

       This enum is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                          SDL_BlendOperation(3type)