Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_BlendOperation - The blend operation used when combining source and destination pixel components.
HEADER FILE
Defined in SDL3/SDL_blendmode.h
SYNOPSIS
#include "SDL3/SDL.h" typedef enum SDL_BlendOperation { SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */ SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */ SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ } SDL_BlendOperation;
AVAILABILITY
This enum is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_BlendOperation(3type)