Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_AudioDeviceEvent - Audio device event structure (event.adevice.*)
HEADER FILE
Defined in SDL3/SDL_events.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_AudioDeviceEvent { SDL_EventType type; /**< SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */ bool recording; /**< false if a playback device, true if a recording device. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_AudioDeviceEvent;
AVAILABILITY
This struct is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_AudioDeviceEvent(3type)