Provided by: libclass-prototyped-perl_1.16-1_all bug

NAME

       "Class::Prototyped" - Fast prototype-based OO programming in Perl

SYNOPSIS

           use strict;
           use Class::Prototyped ':EZACCESS';

           $, = ' '; $\ = "\n";

           my $p = Class::Prototyped->new(
             field1 => 123,
             sub1   => sub { print "this is sub1 in p" },
             sub2   => sub { print "this is sub2 in p" }
           );

           $p->sub1;
           print $p->field1;
           $p->field1('something new');
           print $p->field1;

           my $p2 = Class::Prototyped->new(
             'parent*' => $p,
             field2    => 234,
             sub2      => sub { print "this is sub2 in p2" }
           );

           $p2->sub1;
           $p2->sub2;
           print ref($p2), $p2->field1, $p2->field2;
           $p2->field1('and now for something different');
           print ref($p2), $p2->field1;

           $p2->addSlots( sub1 => sub { print "this is sub1 in p2" } );
           $p2->sub1;

           print ref($p2), "has slots", $p2->reflect->slotNames;

           $p2->reflect->include( 'xx.pl' ); # includes xx.pl in $p2's package
           print ref($p2), "has slots", $p2->reflect->slotNames;
           $p2->aa();    # calls aa from included file xx.pl

           $p2->deleteSlots('sub1');
           $p2->sub1;

DESCRIPTION

       This package provides for efficient and simple prototype-based programming in Perl. You can provide
       different subroutines for each object, and also have objects inherit their behavior and state from
       another object.

       The structure of an object is inspected and modified through mirrors, which are created by calling
       "reflect" on an object or class that inherits from "Class::Prototyped".

   Installation instructions
       This module requires "Module::Build 0.24" to use the automated installation procedures.  With
       "Module::Build" installed:

         Build.PL
         perl build test
         perl build install

       It can be installed under ActivePerl for Win32 by downloading the PPM from CPAN (the file has the
       extension ".ppm.zip").  To install, download the ".ppm.zip" file, uncompress it, and execute:

         ppm install Class-Prototyped.ppd

       The module can also be installed manually by copying "lib/Class/Prototyped.pm" to
       "perl/site/lib/Class/Prototyped.pm" (along with "Graph.pm" if you want it).

WHEN TO USE THIS MODULE

       When I reach for "Class::Prototyped", it's generally because I really need it.  When the cleanest way of
       solving a problem is for the code that uses a module to subclass from it, that is generally a sign that
       "Class::Prototyped" would be of use.  If you find yourself avoiding the problem by passing anonymous
       subroutines as parameters to the "new" method, that's another good sign that you should be using
       prototype based programming.  If you find yourself storing anonymous subroutines in databases,
       configuration files, or text files, and then writing infrastructure to handle calling those anonymous
       subroutines, that's yet another sign.  When you expect the people using your module to want to change the
       behavior, override subroutines, and so forth, that's a sign.

CONCEPTS

   Slots
       "Class::Prototyped" borrows very strongly from the language Self (see http://www.sun.com/research/self
       for more information).  The core concept in Self is the concept of a slot.  Think of slots as being
       entries in a hash, except that instead of just pointing to data, they can point to objects, code, or
       parent objects.

       So what happens when you send a message to an object (that is to say, you make a method call on the
       object)?  First, Perl looks for that slot in the object.  If it can't find that slot in the object, it
       searches for that slot in one of the object's parents (which we'll come back to later).  Once it finds
       the slot, if the slot is a block of code, it evaluates the code and returns the return value.  If the
       slot references data, it returns that data.  If you assign to a data slot (through a method call), it
       modifies the data.

       Distinguishing data slots and method slots is easy - the latter are references to code blocks, the former
       are not.  Distinguishing parent slots is not so easy, so instead a simple naming convention is used.  If
       the name of the slot ends in an asterisk, the slot is a parent slot.  If you have programmed in Self,
       this naming convention will feel very familiar.

   Reflecting
       In Self, to examine the structure of an object, you use a mirror.  Just like using his shield as a mirror
       enabled Perseus to slay Medusa, holding up a mirror enables us to look upon an object's structure without
       name space collisions.

       Once you have a mirror, you can add and delete slots like so:

           my $cp = Class::Prototyped->new();
           my $mirror = $cp->reflect();
           $mirror->addSlots(
             field1 => 'foo',
             sub1   => sub {
               print "this is sub1 printing field1: '".$_[0]->field1."'\n";
             },
           );

           $mirror->deleteSlot('sub1');

       In addition, there is a more verbose syntax for "addSlots" where the slot name is replaced by an
       anonymous array - this is most commonly used to control the slot attributes.

           $cp->reflect->addSlot(
             [qw(field1 FIELD)] => 'foo',
             [qw(sub1 METHOD)]  => sub { print "hi there.\n"; },
           );

       Because the mirror methods "super", "addSlot"("s"), "deleteSlot"("s"), and "getSlot"("s") are called
       frequently on objects, there is an import keyword ":EZACCESS" that adds methods to the object space that
       call the appropriate reflected variants.

   Slot Attributes
       Slot attributes allow the user to specify additional information and behavior relating to a specific slot
       in an extensible manner.  For instance, one might want to mark a specific field slot as constant or to
       attach a description to a given slot.

       Slot attributes are divided up in two ways.  The first is by the type of slot - "FIELD", "METHOD", or
       "PARENT".  Some slot attributes apply to all three, some to just two, and some to only one.  The second
       division is on the type of slot attribute:

       implementor
           These are responsible for implementing the behavior of a slot.  An example is a "FIELD" slot with the
           attribute  "constant".   A  slot  is  only  allowed  one  implementor.  All slot types have a default
           implementor.  For "FIELD" slots, it is a read-write scalar.  For "METHOD" slots,  it  is  the  passed
           anonymous  subroutine.   For  "PARENT" slots, "implementor" and "filter" slot attributes don't really
           make sense.

       filter
           These filter access to the "implementor".  The quintessential example  is  the  "profile"  attribute.
           When  set,  this  increments  a counter in $Class::Prototyped::Mirror::PROFILE::counts every time the
           underlying "FIELD" or "METHOD" is accessed.  Filter attributes can be stacked, so each  attribute  is
           assigned a rank with lower values being closer to the "implementor" and higher values being closer to
           the caller.

       advisory
           These  slot  attributes  serve  one of two purposes.  They can be used to store information about the
           slot (i.e. "description" attributes), and they can be used to  pass  information  to  the  "addSlots"
           method  (i.e.  the "promote" attribute, which can be used to promote a new "PARENT" slot ahead of all
           the existing "PARENT" slots).

       There is currently no formal interface for creating your own attributes - if you feel the  need  for  new
       attributes, please contact the maintainer first to see if it might make sense to add the new attribute to
       "Class::Prototyped".  If not, the contact might provide enough impetus to define a formal interface.  The
       attributes are currently defined in $Class::Prototyped::Mirror::attributes.

       Finally,  see  the "defaultAttributes" method for information about setting default attributes.  This can
       be used, for instance, to turn on profiling everywhere.

   Classes vs. Objects
       In Self, everything is an object and there are no classes at all.  Perl, for better or worse, has a class
       system based on packages.  We decided that it would be better not to throw out the  conventional  way  of
       structuring inheritance hierarchies, so in "Class::Prototyped", classes are first-class objects.

       However,  objects  are not first-class classes.  To understand this dichotomy, we need to understand that
       there is a difference between the way "classes" and the  way  "objects"  are  expected  to  behave.   The
       central  difference  is  that "classes" are expected to persist whether or not that are any references to
       them.  If you create a class, the class exists whether or not it appears in anyone's @ISA and whether  or
       not there are any objects in it.  Once a class is created, it persists until the program terminates.

       Objects,  on  the  other hand, should follow the normal behaviors of reference-counted destruction - once
       the number of references to them drops to zero, they should miraculously disappear - the memory they used
       needs to be returned to Perl, their "DESTROY" methods need to be called, and so forth.

       Since we don't require this behavior of classes, it's easy to have a way to get from a package name to an
       object    -    we    simply     stash     the     object     that     implements     the     class     in
       $Class::Prototyped::Mirror::objects{$package}.   But  we  can't do this for objects, because if we do the
       object will persist forever because that reference will always exist.

       Weak references would solve this problem, but weak references are still considered alpha and  unsupported
       ("$WeakRef::VERSION = 0.01"), and we didn't want to make "Class::Prototyped" dependent on such a module.

       So  instead,  we  differentiate between classes and objects.  In a nutshell, if an object has an explicit
       package name (i.e. something other than the auto-generated one), it is considered to be  a  class,  which
       means it persists even if the object goes out of scope.

       To  create such an object, use the "newPackage" method, like so (the encapsulating block exists solely to
       demonstrate that classes are not scoped):

           {
             my $object = Class::Prototyped->newPackage('MyClass',
                 field => 1,
                 double => sub {$_[0]->field*2}
               );
           }

           print MyClass->double,"\n";

       Notice that the class persists even though $object goes out of scope.  If $object were  created  with  an
       auto-generated  package,  that would not be true.  Thus, for instance, it would be a very, very, very bad
       idea to add the package name of an object as a parent to another object - when the first object goes  out
       of scope, the package will disappear, but the second object will still have it in it's @ISA.

       Except  for  the crucial difference that you should never, ever, ever make use of the package name for an
       object for any purpose other than printing it to the screen, objects and  classes  are  simply  different
       ways of inspecting the same entity.

       To go from an object to a package, you can do one of the following:

           $package = ref($object);
           $package = $object->reflect->package;

       The  two  are  equivalent,  although  the first is much faster.  Just remember, if $object is in an auto-
       generated package, don't do anything with that $package but print it.

       To go from a package to an object, you do this:

           $object = $package->reflect->object;

       Note that $package is simple the name of the package - the following code works perfectly:

           $object = MyClass->reflect->object;

       But keep in mind that $package has to be a class, not an auto-generated package name for an object.

   Class Manipulation
       This lets us have tons of fun manipulating classes at run time. For instance, if you wanted  to  add,  at
       run-time,   a   new   method  to  the  "MyClass"  class?   Assuming  that  the  "MyClass"  inherits  from
       "Class::Prototyped" or that you have specified ":REFLECT" on the "use Class::Prototyped" call, you simply
       write:

           MyClass->reflect->addSlot(myMethod => sub {print "Hi there\n"});

       If you want to access a class that doesn't inherit  from  "Class::Prototyped",  and  you  want  to  avoid
       specifying ":REFLECT" (which adds "reflect" to the "UNIVERSAL" package), you can make the call like so:

           my $mirror = Class::Prototyped::Mirror->new('MyClass');
           $mirror->addSlot(myMethod => sub {print "Hi there\n"});

       Just  as you can "clone" objects, you can "clone" classes that are derived from "Class::Prototyped". This
       creates a new object that has a copy of all of the slots that were defined in the class.   Note  that  if
       you  simply  want  to be able to use "Data::Dumper" on a class, calling "MyClass->reflect->object" is the
       preferred approach.  Even easier would be to use the "dump" mirror method.

       The code that implements reflection on classes automatically creates slot names for  package  methods  as
       well  as parent slots for the entries in @ISA.  This means that you can code classes like you normally do
       - by doing the inheritance in @ISA and writing package methods.

       If you manually add subroutines to a package at run-time and want the slot information  updated  properly
       (although this really should be done via the "addSlots" mechanism, but maybe you're twisted:), you should
       do something like:

           $package->reflect->_vivified_methods(0);
           $package->reflect->_autovivify_methods;

   Parent Slots
       Adding  parent  slots  is  no  different  than  adding  normal  slots  -  the naming scheme takes care of
       differentiating.

       Thus, to add $foo as a parent to $bar, you write:

           $bar->reflect->addSlot('fooParent*' => $foo);

       However, keeping with our concept of classes as first class objects, you can also write the following:

           $bar->reflect->addSlot('mixIn*' => 'MyMix::Class');

       It will automatically require the module in the namespace of $bar and make the module  a  parent  of  the
       object.  This can load a module from disk if needed.

       If you're lazy, you can add parents without names like so:

           $bar->reflect->addSlot('*' => $foo);

       The  slots  will  be  automatically  named for the package passed in - in the case of "Class::Prototyped"
       objects, the package is of the form "PKG0x12345678".  In the following example, the parent slot  will  be
       named "MyMix::Class*".

           $bar->reflect->addSlot('*' => 'MyMix::Class');

       Parent  slots  are  added  to  the inheritance hierarchy in the order that they were added.  Thus, in the
       following code, slots that don't exist in $foo are looked up in $fred  (and  all  of  its  parent  slots)
       before being looked up in $jill.

           $foo->reflect->addSlots('fred*' => $fred, 'jill*' => $jill);

       Note that "addSlot" and "addSlots" are identical - the variants exist only because it looks ugly to add a
       single slot by calling "addSlots".

       If  you  need  to  reorder the parent slots on an object, look at "promoteParents".  That said, there's a
       shortcut for prepending a slot to the inheritance hierarchy.  Simply define 'promote' as a slot attribute
       using the extended slot syntax.

       Finally, in keeping with our principle that classes are first-class object, the inheritance hierarchy  of
       classes  can  be  modified  through  "addSlots"  and  "deleteSlots",  just  like it can for objects.  The
       following code adds the $foo object as a parent of the "MyClass" class, prepending it to the  inheritance
       hierarchy:

           MyClass->reflect->addSlots([qw(foo* promote)] => $foo);

   Operator Overloading
       In "Class::Prototyped", you do operator overloading by adding slots with the right name.  First, when you
       do  the  "use"  on "Class::Prototyped", make sure to pass in ":OVERLOAD" so that the operator overloading
       support is enabled.

       Then simply pass the desired methods in as part of the object creation like so:

           $foo = Class::Prototyped->new(
               value => 3,
               '""'  => sub { my $self = shift; $self->value( $self->value + 1 ) },
           );

       This creates an object that increments its field "value"  by  one  and  returns  that  incremented  value
       whenever it is stringified.

       Since  there  is  no  way  to  find out which operators are overloaded, if you add overloading to a class
       through the use of "use overload", that behavior will not show up as slots when reflecting on the  class.
       However,  "addSlots" does work for adding operator overloading to classes.  Thus, the following code does
       what is expected:

           Class::Prototyped->newPackage('MyClass');
           MyClass->reflect->addSlots(
               '""' => sub { my $self = shift; $self->value( $self->value + 1 ) },
           );

           $foo = MyClass->new( value => 2 );
           print $foo, "\n";

   Object Class
       The special parent slot "class*" is used to indicate object class.  When you  create  "Class::Prototyped"
       objects  by  calling  "Class::Prototyped->new()",  the "class*" slot is not set.  If, however, you create
       objects by calling "new" on a class or object that inherits from "Class::Prototyped", the  slot  "class*"
       points  to the package name if "new" was called on a named class, or the object if "new" was called on an
       object.

       The value of this slot can be returned quite easily like so:

           $foo->reflect->class;

   Calling Inherited Methods
       Methods (and fields) inherited from prototypes or classes are not generally  available  using  the  usual
       Perl "$self->SUPER::something()" mechanism.

       The  reason  for  this  is  that  "SUPER::something"  is hardcoded to the package in which the subroutine
       (anonymous or otherwise) was defined.  For the vast majority of programs, this will be "main::", and thus
       "SUPER::" will look in @main::ISA (not a very useful place to look).

       To get around this, a very clever wrapper can be automatically placed around your  subroutine  that  will
       automatically  stash  away  the package to which the subroutine is attached.  From within the subroutine,
       you can use the "super" mirror method to make an inherited call.  However, because we'd rather not  write
       code  that  attempts to guess as to whether or not the subroutine uses the "super" construct, you have to
       tell "addSlots" that the subroutine needs to have this wrapper placed around it.  To do this, simply  use
       the  extended  "addSlots"  syntax  (see the method description for more information) and pass in the slot
       attribute 'superable'.  The following examples use the minimalist form of the extended syntax.

       For instance, the following code will work:

           use Class::Prototyped;

           my $p1 = Class::Prototyped->new(
               method => sub { print "this is method in p1\n" },
           );

           my $p2 = Class::Prototyped->new(
               '*'                     => $p1,
               [qw(method superable)]' => sub {
                   print "this is method in p2 calling method in p1: ";
                   $_[0]->reflect->super('method');
               },
           );

       To make things easier, if you specify ":EZACCESS" during the import, "super" can be called directly on an
       object rather than through its mirror.

       The other thing of which you need to be aware is copying methods from one object to another.  The  proper
       way to do this is like so:

           $foo->reflect->addSlot($bar->reflect->getSlot('method'));

       When the "getSlot" method is called in an array context, it returns both the complete format for the slot
       identifier  and  the slot.  This ensures that slot attributes are passed along, including the "superable"
       attribute.

       Finally, to help protect the code, the "super" method is smart enough to determine whether it was  called
       within  a  wrapped  subroutine.   If  it wasn't, it croaks indicating that the method should have had the
       "superable" attribute set when it was added.  If you wish to disable this checking  (which  will  improve
       the  performance of your code, of course, but could result in very hard to trace bugs if you haven't been
       careful), see the import option ":SUPER_FAST".

PERFORMANCE NOTES

       It is important to be aware of where the boundaries of prototyped based programming lie, especially in  a
       language  like  Perl  that is not optimized for it.  For instance, it might make sense to implement every
       field in a database as an object.  Those field objects would in turn be attached to a record  class.  All
       of  those might be implemented using "Class::Prototyped".  However, it would be very inefficient if every
       record that got read from the database was stored in  a  "Class::Prototyped"  based  object  (unless,  of
       course,  you are storing code in the database).  In that situation, it is generally good to choke off the
       prototype-based behavior for the individual record objects.  For best performance,  it  is  important  to
       confine  "Class::Prototyped"  to those portions of the code where behavior is mutable from outside of the
       module.  See the documentation for the "new" method of "Class::Prototyped"  for  more  information  about
       choking off "Class::Prototyped" behavior.

       There are a number of performance hits when using "Class::Prototyped", relative to using more traditional
       OO  code.   It is important to note that these generally lie in the instantiation and creation of classes
       and objects and not in the actual use of them.  The scripts in the "perf"  directory  were  designed  for
       benchmarking some of this material.

   Class Instantiation
       The normal way of creating a class is like this:

           package Pack_123;
           sub a {"hi";}
           sub b {"hi";}
           sub c {"hi";}
           sub d {"hi";}
           sub e {"hi";}

       The most efficient way of doing that using "proper" "Class::Prototyped" methodology looks like this:

           Class::Prototyped->newPackage("Pack_123");
           push(@P_123::slots, a => sub {"hi";});
           push(@P_123::slots, b => sub {"hi";});
           push(@P_123::slots, c => sub {"hi";});
           push(@P_123::slots, d => sub {"hi";});
           push(@P_123::slots, e => sub {"hi";});
           Pack_123->reflect->addSlots(@P_123::slots);

       This  approach  ensures  that  the  new package gets the proper default attributes and that the slots are
       created through "addSlots", thus ensuring that default attributes are properly  implemented.   It  avoids
       multiple  calls to "->reflect->addSlot", though, which improves performance.  The idea behind pushing the
       slots onto an array is that it enables one to intersperse code with  POD,  since  POD  is  not  permitted
       inside of a single Perl statement.

       On  a  Pent 4 1.8GHz machine, the normal code runs in 120 usec, whereas the "Class::Prototyped" code runs
       in around 640 usec, or over 5 times slower.  A straight call to "addSlots" with all five methods runs  in
       around  510  usec.   Code that creates the package and the mirror without adding slots runs in around 135
       usec, so we're looking at an overhead of less than 100 usec per slot.  In a situation where the "compile"
       time dominates the "execution"  time  (I'm  using  those  terms  loosely  as  much  of  what  happens  in
       "Class::Prototyped"  is technically execution time, but it is activity that traditionally would happen at
       compile time), "Class::Prototyped" might prove to be too much overhead.  On the otherhand, you  may  find
       that  demand  loading  can  cut  much  of  that overhead and can be implemented less painfully than might
       otherwise be thought.

   Object Instantiation
       There is no need to even compare here.  Blessing a hash into a class takes less than 2 usec.  Creating  a
       new  "Class::Prototyped"  object  takes  at  least 60 or 70 times longer.  The trick is to avoid creating
       unnecessary "Class::Prototyped" objects.  If you know that all  10,000  database  records  are  going  to
       inherit  all  of  their behavior from the parent class, there is no point in creating 10,000 packages and
       all the attendant overhead.  The "new" method for "Class::Prototyped" demonstrates  how  to  ensure  that
       those state objects are created as normal Perl objects.

   Method Calls
       The  good news is that method calls are just as fast as normal Perl method calls, inherited or not.  This
       is because the existing Perl OO machinery has been hijacked in  "Class::Prototyped".   The  exception  to
       this  is  if  "filter" slot attributes have been used, including "wantarray", "superable", and "profile".
       In that situation, the added overhead is that for a normal Perl subroutine call (which is faster  than  a
       method call because it is a static binding)

   Instance Variable Access
       The  hash  interface  is  not  particularly fast, and neither is it good programming practice.  Using the
       method interface to access fields is just as fast, however, as using normal getter/setter methods.

IMPORT OPTIONS

       ":OVERLOAD"
           This configures the support in "Class::Prototyped" for using operator overloading.

       ":REFLECT"
           This defines "UNIVERSAL::reflect" to return  a  mirror  for  any  class.   With  a  mirror,  you  can
           manipulate the class, adding or deleting methods, changing its inheritance hierarchy, etc.

       ":EZACCESS"
           This  adds the methods "addSlot", "addSlots", "deleteSlot", "deleteSlots", "getSlot", "getSlots", and
           "super" to "Class::Prototyped".

           This lets you write:

             $foo->addSlot(myMethod => sub {print "Hi there\n"});

           instead of having to write:

             $foo->reflect->addSlot(myMethod => sub {print "Hi there\n"});

           The other methods in "Class::Prototyped::Mirror" should  be  accessed  through  a  mirror  (otherwise
           you'll end up with way too much name space pollution for your objects:).

           Note  that  it  is  bad  form  for published modules to use ":EZACCESS" as you are polluting everyone
           else's namespace as well.  If you really want ":EZACCESS" for code you plan to publish,  contact  the
           maintainer  and  we'll see what we can about creating a variant of ":EZACCESS" that adds the shortcut
           methods to a single class.  Note that using ":EZACCESS" to do "$obj->addSlot()"  is  actually  slower
           than doing "$obj->reflect->addSlot()".

       ":SUPER_FAST"
           Switches  over  to  the  fast  version  of  "super"  that doesn't check to see whether slots that use
           inherited calls were defined as superable.

       ":NEW_MAIN"
           Creates a "new" function in "main::" that creates new "Class::Prototyped"  objects.   Thus,  you  can
           write code like:

             use Class::Prototyped qw(:NEW_MAIN :EZACCESS);

             my $foo = new(say_hi => sub {print "Hi!\n";});
             $foo->say_hi;

       ":TIED_INTERFACE"
           This  is  no longer supported.  Sorry for the very short notice - if you have a specific need, please
           let me know and I will discuss your needs with you and determine whether they can be addressed  in  a
           manner  that  doesn't  require  you to rewrite your code, but still allows others to make use of less
           global control over the tied interfaces used.  See  "Class::Prototyped::Mirror::tiedInterfacePackage"
           for the preferred way of doing this.

Class::Prototyped" Methods

   new() - Construct a new "Class::Prototyped" object.
       A  new object is created.  If this is called on a class or object that inherits from "Class::Prototyped",
       and "class*" is not being passed as a slot in the argument list, the slot  "class*"  will  be  the  first
       element in the inheritance list.

       When   called   on   named   classes,   either   via   the   package   name   or  via  the  object  (i.e.
       "MyPackage->reflect->object()"), "class*" is set to the package name.  When called on an object, "class*"
       is set to the object on which "new" was called.

       The passed arguments are handed off to "addSlots".

       Note that "new" calls "newCore", so if you want to override "new", but want to ensure that  your  changes
       are applicable to "newPackage", "clone", and "clonePackage", you may wish to override "newCore".

       For  instance,  the  following will define a new "Class::Prototyped" object with two method slots and one
       field slot:

           my $foo = Class::Prototyped->new(
               field1 => 123,
               sub1   => sub { print "this is sub1 in foo" },
               sub2   => sub { print "this is sub2 in foo" },
           );

       The following will create a new "MyClass" object with one field slot and with the parent object  $bar  at
       the beginning of the inheritance hierarchy (just before "class*", which points to "MyClass"):

           my $foo = MyClass->new(
               field1  => 123,
               [qw(bar* promote)] => $bar,
           );

       The  following  will  create a new object that inherits behavior from $bar with one field slot, "field1",
       and one parent slot, "class*", that points to $bar.

           my $foo = $bar->new(
               field1  => 123,
           );

       If you want to create normal Perl objects as child objects of a "Class::Prototyped"  class  in  order  to
       improve performance, implement your own standard Perl "new" method:

           Class::Prototyped->newPackage('MyClass');
           MyClass->reflect->addSlot(
               new => sub {
                   my $class = shift;
                   my $self = {};
                   bless $self, $class;
                   return $self;
               }
           );

       It  is  still  safe  to  use  "$obj->reflect->super()"  in  code  that runs on such an object.  All other
       reflection will automatically return the same results  as  inspecting  the  class  to  which  the  object
       belongs.

   newPackage() - Construct a new "Class::Prototyped" object in a specific package.
       Just  like  "new",  but  instead of creating the new object with an arbitrary package name (actually, not
       entirely arbitrary - it's generally based on the hash memory address), the first argument is used as  the
       name of the package.  This creates a named class.  The same behavioral rules for "class*" described above
       for "new" apply to "newPackage" (in fact, "new" calls "newPackage").

       If the package name is already in use, this method will croak.

   clone() - Duplicate me
       Duplicates  an  existing  object or class and allows you to add or override slots. The slot definition is
       the same as in new().

         my $p2 = $p1->clone(
             sub1 => sub { print "this is sub1 in p2" },
         );

       It calls "newCore" to create the new object*, so if you have overridden  "new",  you  should  contemplate
       overriding  "clone"  in order to ensure that behavioral changes made to "new" that would be applicable to
       "clone" are implemented.  Or simply override "newCore".

   clonePackage()
       Just like "clone", but instead of creating the new object with an arbitrary package name  (actually,  not
       entirely  arbitrary - it's generally based on the hash memory address), the first argument is used as the
       name of the package.  This creates a named class.

       If the package name is already in use, this method will croak.

   newCore()
       This implements the core functionality involved in creating a new object.   The  first  passed  parameter
       will  be  the  name  of  the caller - either "new", "newPackage", "clone", or "clonePackage".  The second
       parameter is the name of the package if applicable (i.e.  for  "newPackage"  and  "clonePackage")  calls,
       "undef"  if inapplicable.  The remainder of the parameters are any slots to be added to the newly created
       object/package.

       If called with "new" or "newPackage", the "class*" slot will be prepended to the slot list if applicable.
       If called with "clone" or "clonePackage", all slots on the receiver will be prepended to the slot list.

       If you wish to add behavior to object instantiation  that  needs  to  be  present  in  all  four  of  the
       instantiators (i.e. instance tracking), it may make sense to override "newCore" so that you implement the
       code in only one place.

   reflect() - Return a mirror for the object or class
       The structure of an object is modified by using a mirror.  This is the equivalent of calling:

         Class::Prototyped::Mirror->new($foo);

   destroy() - The destroy method for an object
       You  should  never  need  to  call this method.  However, you may want to override it.  Because we had to
       directly specify "DESTROY" for every object in order to allow safe destruction during global  destruction
       time  when  objects may have already destroyed packages in their @ISA, we had to hook "DESTROY" for every
       object.  To allow the "destroy" behavior to be overridden, users should specify a  "destroy"  method  for
       their    objects    (by    adding    the   slot),   which   will   automatically   be   called   by   the
       "Class::Prototyped::DESTROY" method after the @ISA has been cleaned up.

       This  method  should  be  defined  to  allow  inherited  method  calls  (i.e.  should  use  ""[qw(destroy
       superable)]""  to define the method) and should call "$self->reflect->super('destroy');" at some point in
       the code.

       Here is a quick overview of the default destruction behavior for objects:

       •   "Class::Prototyped::DESTROY" is called because it is linked into  the  package  for  all  objects  at
           instantiation time

       •   All no longer existent entries are stripped from @ISA

       •   The    inheritance    hierarchy    is    searched    for    a    "DESTROY"   method   that   is   not
           "Class::Prototyped::DESTROY".  This "DESTROY" method is stashed away for a later call.

       •   The inheritance hierarchy is searched for a "destroy"  method  and  it  is  called.   Note  that  the
           "Class::Prototyped::destroy"  method, which will either be called directly because it shows up in the
           inheritance    hierarchy    or     will     be     called     indirectly     through     calls     to
           "$self->reflect->super('destroy');",  will  delete  all  non-parent slots from the object.  It leaves
           parent slots alone because the destructors for the parent slots should not be called until such  time
           as the destruction of the object in question is complete (otherwise inherited destructors might still
           be  executing,  even  though the object to which they belong has already been destroyed).  This means
           that the  destructors  for  objects  referenced  in  non-parent  slots  may  be  called,  temporarily
           interrupting the execution sequence in "Class::Prototyped::destroy".

       •   The previously stashed "DESTROY" method is called.

       •   The  parent  slots  for the object are finally removed, thus enabling the destructors for any objects
           referenced in those parent slots to run.

       •   Final "Class::Prototyped" specific cleanup is run.

Class::Prototyped::Mirror" Methods

       These are the methods you can call on  the  mirror  returned  from  a  "reflect"  call.  If  you  specify
       ":EZACCESS"  in  the  "use  Class::Prototyped"  line, "addSlot", "addSlots", "deleteSlot", "deleteSlots",
       "getSlot", "getSlots", and "super" will be callable on "Class::Prototyped" objects as well.

   new() - Creates a new "Class::Prototyped::Mirror" object
       Normally called via the "reflect" method, this can be called  directly  to  avoid  using  the  ":REFLECT"
       import option for reflecting on non "Class::Prototyped" based classes.

   autoloadCall()
       If you add an "AUTOLOAD" slot to an object, you will need to get the name of the subroutine being called.
       autoloadCall() returns the name of the subroutine, with the package name stripped off.

   package() - Returns the name of the package for the object
   object() - Returns the object itself
   class() - Returns the "class*" slot for the underlying object
   dump() - Returns a Data::Dumper string representing the object
   addSlot() - An alias for "addSlots"
   addSlots() - Add or replace slot definitions
       Allows you to add or replace slot definitions in the receiver.

           $p->reflect->addSlots(
               fred        => 'this is fred',
               doSomething => sub { print 'doing something with ' . $_[1] },
           );
           $p->doSomething( $p->fred );

       In  addition  to  the  simple form, there is an extended syntax for specifying the slot.  In place of the
       slotname, pass an array reference composed like so:

       "addSlots( [$slotName, $slotType, %slotAttributes] => $slotValue );"

       $slotName is simply the name of the slot, including the trailing "*" if it is a parent  slot.   $slotType
       should be 'FIELD', 'METHOD', or 'PARENT'.  %slotAttributes should be a list of attribute/value pairs.  It
       is common to use qw() to reduce the amount of typing:

           $p->reflect->addSlot(
               [qw(bar FIELD)] => "this is a field",
           );

           $p->reflect->addSlot(
               [qw(bar FIELD constant 1)] => "this is a constant field",
           );

           $p->reflect->addSlot(
               [qw(foo METHOD)] => sub { print "normal method.\n"; },
           );

           $p->reflect->addSlot(
               [qw(foo METHOD superable 1)] => sub { print "superable method.\n"; },
           );

           $p->reflect->addSlot(
               [qw(parent* PARENT)] => $parent,
           );

           $p->reflect->addSlot(
               [qw(parent2* PARENT promote 1)] => $parent2,
           );

       To make using the extended syntax a bit less cumbersome, however, the following shortcuts are allowed:

       •   $slotType  can be omitted.  In this case, the slot's type will be determined by inspecting the slot's
           name (to determine if it is a parent slot) and the slot's value (to determine whether it is  a  field
           or method slot).  The $slotType value can, however, be used to supply a reference to a code object as
           the  value for a field slot.  Note that this means that "FIELD", "METHOD", and "PARENT" are not legal
           attribute names (since this would make parsing difficult).

       •   If there is only one attribute and if the value is 1, then the value can be omitted.

       Using both of the above contractions, the following are valid short forms for the extended syntax:

           $p->reflect->addSlot(
               [qw(bar constant)] => "this is a constant field",
           );

           $p->reflect->addSlot(
               [qw(foo superable)] => sub { print "superable method.\n"; },
           );

           $p->reflect->addSlot(
               [qw(parent2* promote)] => $parent2,
           );

       The currently defined slot attributes are as follows:

       "FIELD" Slots
           "constant" ("implementor")
               When true, this defines the field slot as constant, disabling the ability to modify it using  the
               "$object->field($newValue)"  syntax.  The value may still be modified using the hash syntax (i.e.
               $object->{field} = $newValue).  This is mostly useful if you have  an  object  method  call  that
               takes parameters, but you wish to replace it on a given object with a hard-coded value by using a
               field  (which  makes  inspecting the value of the slot through "Data::Dumper" much easier than if
               you use a "METHOD" slot to return the constant, since code objects are opaque).

           "autoload" ("filter", rank 50)
               The passed value for the "FIELD" slot should be a subroutine  that  returns  the  desired  value.
               Upon the first access, the subroutine will be called, the return value hard-coded into the object
               by  adding  the slot (including all otherwise specified attributes), and the value then returned.
               Useful for implementing constant slots that are  costly  to  initialize,  especially  those  that
               return lists of "Class::Prototyped" objects!

           "profile" ("filter", rank 80)
               Stores profiling information in $Class::Prototyped::Mirror::PROFILE::counts.  If "profile" is set
               to 1, increments "$counts->{$package}->{$slotName}" everytime the slot is accessed.  If "profile"
               is  set  to  2,  increments  "$counts->{$package}->{$slotName}->{$caller}"  everytime the slot is
               accessed, where $caller is "$file ($line)".

           "wantarray" ("filter", rank 90)
               If the field specifies a reference to an array and the call is in list context, dereferences  the
               array and returns a list of values.

           "description" ("advisory")
               Can be used to specify a description.  No real support for this yet beyond that!

       "METHOD" Slots
           "superable" ("filter", rank 10)
               When true, this enables the "$self->reflect->super( . . . )" calls for this method slot.

           "profile" ("filter", rank 90)
               See "FIELD" slots for explanation.

           "overload" ("advisory")
               Set automatically for methods that implement operator overloading.

           "description" ("advisory")
               See "FIELD" slots for explanation.

       "PARENT" Slots
           "promote" ("advisory")
               When  true,  this  parent  slot  is promoted ahead of any other parent slots on the object.  This
               attribute is ephemeral - it is not returned by calls to "getSlot".

           "description" ("advisory")
               See "FIELD" slots for explanation.

   deleteSlot() - An alias for deleteSlots
   deleteSlots() - Delete one or more of the receiver's slots by name
       This will let you delete existing slots in the receiver. If those slots were defined  in  the  receiver's
       inheritance hierarchy, those inherited definitions will now be available.

           my $p1 = Class::Prototyped->new(
               field1 => 123,
               sub1   => sub { print "this is sub1 in p1" },
               sub2   => sub { print "this is sub2 in p1" }
           );
           my $p2 = Class::Prototyped->new(
               'parent*' => $p1,
               sub1      => sub { print "this is sub1 in p2" },
           );
           $p2->sub1;    # calls $p2.sub1
           $p2->reflect->deleteSlots('sub1');
           $p2->sub1;    # calls $p1.sub1
           $p2->reflect->deleteSlots('sub1');
           $p2->sub1;    # still calls $p1.sub1

   super() - Call a method defined in a parent
       The call to a method defined on a parent that is obscured by the current one looks like so:

           $self->reflect->super('method_name', @params);

   slotNames() - Returns a list of all the slot names
       This  is  passed  an  optional  type  parameter.  If specified, it should be one of 'FIELD', 'METHOD', or
       'PARENT'.  For instance, the following will print out a list of all slots of an object:

         print join(', ', $obj->reflect->slotNames)."\n";

       The following would print out a list of all field slots:

         print join(', ', $obj->reflect->slotNames('FIELD')."\n";

       The parent slot names are returned in the same order for which inheritance is done.

   slotType() - Given a slot name, determines the type
       This returns 'FIELD', 'METHOD', or 'PARENT'.  It croaks if the slot is not defined for that object.

   parents() - Returns a list of all parents
       Returns a list of all parent object (or package names) for this object.

   allParents() - Returns a list of all parents in the hierarchy
       Returns a list of all parent objects (or package names) in the object's hierarchy.

   withAllParents() - Same as above, but includes self in the list
   allSlotNames() - Returns a list of all slot names defined for the entire inheritance hierarchy
       Note that this will return duplicate slot names if inherited slots are obscured.

   getSlot() - Returns the requested slot
       When called in scalar context, this returns the thing in the slot.   When  called  in  list  context,  it
       returns  both  the  complete  form of the extended syntax for specifying a slot name and the thing in the
       slot.  There is an optional parameter that can be used to modify the format of the return value  in  list
       context.  The allowable values are:

       •   'default' - the extended slot syntax and the slot value are returned

       •   'simple' - the slot name and the slot value are returned.  Note that in this mode, there is no access
           to any attributes the slot may have

       •   'rotated' - the slot name and the following hash are returned like so:

             $slotName => {
               attribs => %slotAttribs,
               type => $slotType,
               value => $slotValue
             },

       The latter two options are quite useful when used in conjunction with the "getSlots" method.

   getSlots() - Returns a list of all the slots
       This  returns a list of extended syntax slot specifiers and their values ready for sending to "addSlots".
       It takes first the optional parameter passed to "slotNames" which specifies the type  of  slot  ('FIELD',
       'METHOD',  'PARENT', or "undef") and then the optional parameter passed to "getSlot", which specifies the
       format for the return value.  If the latter is 'simple', the returned values can be passed to "addSlots",
       but any non-default slot attributes (i.e. "superable" or "constant") will be  lost.   If  the  latter  is
       'rotated', the returned values are completely inappropriate for passing to "addSlots".  Both 'simple' and
       'rotated' are appropriate for assigning the return values into a hash.

       For instance, to add all of the field slots in $bar to $foo:

         $foo->reflect->addSlots($bar->reflect->getSlots('FIELD'));

       To get a list of all of the slots in the 'simple' format:

         my %barSlots = $bar->reflect->getSlots(undef, 'simple');

       To get a list of all of the superable method slots in the 'rotated' format:

         my %barMethods = $bar->reflect->getSlots('METHOD', 'rotated');
         foreach my $slotName (%barMethods) {
           delete $barMethods{$slotName}
             unless $barMethods{$slotName}->{attribs}->{superable};
         }

   promoteParents() - This changes the ordering of the parent slots
       This expects a list of parent slot names.  There should be no duplicates and all of the parent slot names
       should  be  already existing parent slots on the object.  These parent slots will be moved forward in the
       hierarchy in the order that they  are  passed.   Unspecified  parent  slots  will  retain  their  current
       positions relative to other unspecified parent slots, but as a group they will be moved to the end of the
       hierarchy.

   tiedInterfacePackage() - This specifies the tied interface package
       This  allows you to specify the sort of tied interface you wish to offer when code accesses the object as
       a hash reference.  If no parameter is passed, this will return the current tied interface package  active
       for  the  object.   If a parameter is passed, it should specify either the package name or an alias.  The
       currently known aliases are:

       default
           This specifies "Class::Prototyped::Tied::Default" as the tie class.  The default behavior is to allow
           access to existing fields, but attempts to create fields, access methods, or delete slots will croak.
           This is the tie class used by "Class::Prototyped" (unless you do  something  very  naughty  and  call
           "Class::Prototyped->reflect->tiedInterfacePackage($not_default)"),   and  as  such  is  the  fallback
           behavior for classes and objects if they don't get a different value from their inheritance.

       autovivify
           This specifies "Class::Prototyped::Tied::AutoVivify" as the tie class.  The behavior of this  package
           allows access to existing fields, will automatically create field slots if they don't exist, and will
           allow deletion of field slots.  Attempts to access or delete method or parent slots will croak.

       Calls  to  "new"  and  "clone"  will  use the tied interface in use on the existing object/package.  When
       "reflect" is called for the first time on a class package, it will use the tied interface  of  its  first
       parent  class (i.e.  $ISA[0]).  If that package has not yet had "reflect" called on it, it will check its
       parent, and so on and so forth.  If none of the packages  in  the  primary  inheritance  fork  have  been
       reflected upon, the value for "Class::Prototyped" will be used, which should be "default".

   defaultAttributes() - get and set default attributes
       This isn't particularly pretty.  The general syntax looks something like:

           my $temp = MyClass->reflect->defaultAttributes;
           $temp->{METHOD}->{superable} = 1;
           MyClass->reflect->defaultAttributes($temp);

       The  return  value from "defaultAttributes" is a hash with the keys 'FIELD', 'METHOD', and 'PARENT'.  The
       values are either "undef" or hash references consisting of  the  attributes  and  their  default  values.
       Modify  the  data  structure  as  desired  and  pass it back to "defaultAttributes" to change the default
       attributes for that object or class.  Note that default attributes are not inherited  dynamically  -  the
       inheritance  occurs  when  a new object is created, but from that point on changes to a parent object are
       not inherited by the child.  Global changes can be effected  by  modifying  the  "defaultAttributes"  for
       "Class::Prototyped"  in a sufficiently early "BEGIN" block.  Note that making global changes like this is
       "not" recommended for production  modules  as  it  may  interfere  with  other  modules  that  rely  upon
       "Class::Prototyped".

   wrap()
   unwrap()
   delegate()
       delegate  name => slot name can be string, regex, or array of same.  slot can be slot name, or object, or
       2-element array with slot name or object and method name.  You can delegate to a parent.

   include() - include a package or external file
       You can "require" an arbitrary file in the namespace of an object or class without adding to the  parents
       using include() :

         $foo->include( 'xx.pl' );

       will include whatever is in xx.pl. Likewise for modules:

         $foo->include( 'MyModule' );

       will search along your @INC path for "MyModule.pm" and include it.

       You  can  specify  a  second  parameter  that  will  be the name of a subroutine that you can use in your
       included code to refer to the object into which the code is being included (as long as you  don't  change
       packages  in  the included code). The subroutine will be removed after the include, so don't call it from
       any subroutines defined in the included code.

       If you have the following in "File.pl":

           sub b {'xxx.b'}

           sub c { return thisObject(); }    # DON'T DO THIS!

           thisObject()->reflect->addSlots(
               'parent*' => 'A',
               d         => 'added.d',
               e         => sub {'xxx.e'},
           );

       And you include it using:

           $mirror->include('File.pl', 'thisObject');

       Then the "addSlots" will work fine, but if sub "c" is called, it won't find thisObject().

AUTHOR

       Written by Ned Konz, perl@bike-nomad.com and Toby Ovod-Everett, toby@ovod-everett.org.  5.005_03  porting
       by chromatic.

       Toby Ovod-Everett is currently maintaining the package.

LICENSE

       Copyright  2001-2004 Ned Konz and Toby Ovod-Everett.  All rights reserved. This program is free software;
       you can redistribute it and/or modify it under the same terms as Perl itself.

SEE ALSO

       Class::SelfMethods

       Class::Object

       Class::Classless

perl v5.40.0                                       2024-09-30                             Class::Prototyped(3pm)