Provided by: f3d_2.5.1+dfsg-1_amd64 

NAME
F3D - fast and minimalist 3D viewer
DESCRIPTION
F3D - A fast and minimalist 3D viewer Usage: f3d [OPTIONS...] file1 file2 ... Applicative options: --input <files> Input files (deprecated) --output <png file> Render to file --no-background No background when render to file -h, --help Print help --version Print version details --readers-list Print the list of readers --config <filePath/filename/fileStem> Specify the configuration file to use. absolute/relative path or filename/filestem to search in configuration file locations. --dry-run Do not read the configuration file --no-render Do not render anything and quit right after loading the first file, use with --verbose to recover information about a file. --max-size <size in Mib> Maximum size in Mib of a file to load, negative value means unlimited (default: -1) --watch Watch current file and automatically reload it whenever it is modified on disk --load-plugins <paths or names> List of plugins to load separated with a comma --scan-plugins Scan standard directories for plugins and display available plugins (result can be incomplete) --screenshot-filename <filename> Screenshot filename (default: {app}/{model}_{n}.png) General options: --verbose [={debug, info, warning, error, quiet}(=debug)] Set verbose level, providing more information about the loaded data in the console output (default: info) --quiet Enable quiet mode, which supersede any verbose options and prevent any console output to be generated at all (deprecated, using `--verbose=quiet` instead) --progress Show loading progress bar --animation-progress Show animation progress bar --geometry-only Do not read materials, cameras and lights from file --group-geometries When opening multiple files, show them all in the same scene. Force geometry-only. The configuration file for the first file will be loaded. --up {-X, +X, -Y, +Y, -Z, +Z} Up direction (default: +Y) -x, --axis Show axes -g, --grid Show grid --grid-absolute Position grid at the absolute origin instead of below the model --grid-unit arg Size of grid unit square, set to a non-positive value for automatic computation (default: 0) --grid-subdivisions arg Number of grid subdivisions (default: 10) --grid-color arg Color of main grid lines (default: 0,0,0) -e, --edges Show cell edges --camera-index <index> Select the camera to use (default: -1) -k, --trackball Enable trackball interaction --invert-zoom Invert zoom direction with right mouse click --animation-autoplay Automatically start animation --animation-index <index> Select animation to show (default: 0) --animation-speed-factor <factor> Set animation speed factor (default: 1) --animation-time <time> Set animation time to load (default: 0) --animation-frame-rate <frame rate> Set animation frame rate when playing animation interactively (default: 60) --font-file <file_path> Path to a FreeType compatible font file Material options: -o, --point-sprites Show sphere sprites instead of geometry --point-type <sphere|gaussian> Point sprites type when showing point sprites (default: sphere) --point-size <size> Point size when showing vertices or point sprites (default: 10) --line-width <width> Line width when showing edges (default: 1) --backface-type <default|visible|hidden> Backface type, can be default (usually visible), visible or hidden (default: default) --color <R,G,B> Solid color (default: 1,1,1) --opacity <opacity> Opacity (default: 1) --roughness <roughness> Roughness coefficient (0.0-1.0) (default: 0.3) --metallic <metallic> Metallic coefficient (0.0-1.0) (default: 0) --hdri <file path> Path to an image file that will be used as a light source and skybox (deprecated) --hdri-file <file path> Path to an image file that can be used as a light source and skybox -f, --hdri-ambient Enable HDRI ambient lighting -j, --hdri-skybox Enable HDRI skybox background --texture-matcap <file path> Path to a texture file containing a material capture --texture-base-color <file path> Path to a texture file that sets the color of the object --texture-material <file path> Path to a texture file that sets the Occlusion, Roughness and Metallic values of the object --texture-emissive <file path> Path to a texture file that sets the emitted light of the object --emissive-factor <R,G,B> Emissive factor. This value is multiplied with the emissive color when an emissive texture is present (default: 1,1,1) --texture-normal <file path> Path to a texture file that sets the normal map of the object --normal-scale <normalScale> Normal scale affects the strength of the normal deviation from the normal texture (default: 1) Window options: --bg-color <R,G,B> Background color (default: 0.2,0.2,0.2) --resolution <width,height> Window resolution (default: 1000,600) --position <x,y> Window position (default: 0) -z, --fps Display frame per second -n, --filename Display filename -m, --metadata Display file metadata -u, --blur-background Blur background --blur-coc arg Blur circle of confusion radius (default: 20) --light-intensity <intensity> Light intensity (default: 1) Scientific visualization options: -s, --scalars [=<array_name>(=)] Color by scalars (default: f3d_reserved) -y, --comp [=<comp_index>(=-2)] Component from the scalar array to color with. -1 means magnitude, -2 or the short option, -y, means direct scalars (default: -1) -c, --cells Use a scalar array from the cells --range <min,max> Custom range for the coloring by array (default: 0) -b, --bar Show scalar bar --colormap-file <filePath/filename/fileStem> Specify a colormap image --colormap <color_list> Specify a custom colormap (ignored if "colormap-file" is specified) (default: 0,0,0,0,0.4,0.9,0,0,0.8,0.9,0.9,0,1,1,1,1) -v, --volume Show volume if the file is compatible -i, --inverse Inverse opacity function for volume rendering Camera options: --camera-position <X,Y,Z> Camera position (overrides camera direction and camera zoom factor if any) (default: 0) --camera-focal-point <X,Y,Z> Camera focal point (default: 0) --camera-view-up <X,Y,Z> Camera view up (default: 0) --camera-view-angle <angle> Camera view angle (non-zero, in degrees) --camera-direction <X,Y,Z> Camera direction (default: 0) --camera-zoom-factor <factor> Camera zoom factor (non-zero) (default: 0) --camera-azimuth-angle <angle> Camera azimuth angle (in degrees), performed after other camera options (default: 0) --camera-elevation-angle <angle> Camera elevation angle (in degrees), performed after other camera options (default: 0) --camera-orthographic Use an orthographic camera PostFX (OpenGL) options: -p, --translucency-support Enable translucency support, implemented using depth peeling -q, --ambient-occlusion Enable ambient occlusion providing approximate shadows for better depth perception, implemented using SSAO -a, --anti-aliasing Enable anti-aliasing, implemented using FXAA -t, --tone-mapping Enable Tone Mapping, providing balanced coloring --final-shader <GLSL code> Execute the final shader at the end of the rendering pipeline Testing options: --ref <png file> Reference --ref-threshold <threshold> Testing threshold (default: 50) --interaction-test-record <file_path> Path to an interaction log file to record interactions events to --interaction-test-play <file_path> Path to an interaction log file to play interaction events from when loading a file Keys: C Cycle point/cell data coloring S Cycle array to color with Y Cycle array component to color with B Toggle the scalar bar display V Toggle volume rendering I Toggle inverse volume opacity O Toggle point sprites rendering P Toggle translucency support Q Toggle ambient occlusion A Toggle anti-aliasing T Toggle tone mapping E Toggle the edges display X Toggle the axes display G Toggle the grid display N Toggle the filename display M Toggle the metadata display Z Toggle the FPS counter display R Toggle raytracing rendering D Toggle denoising when raytracing F Toggle full screen U Toggle blur background K Toggle trackball interaction F Toggle HDRI ambient lighting J Toggle HDRI skybox L Increase (+Shift: decrease) lights intensity H Toggle cheat sheet display ? Dump camera state to the terminal 1 Front View camera 3 Left View camera 5 Toggle Orthographic Projection 7 Top View camera 9 Isometric View camera Escape Quit Enter Reset camera to initial parameters Space Play animation if any Left Previous file Right Next file Up Reload current file Down Add current file parent directory to the list of files and reload the current file Drop Load dropped file, folder or HDRI
EXAMPLES
f3d file.vtu -xtgans View a unstructured mesh in a typical nice looking sciviz style f3d file.glb -tuqap --hdri-file=file.hdr --hdri-ambient --hdri-skybox View a gltf file in a realistic environment f3d file.ply -so --point-size=0 --comp=-2 View a point cloud file with direct scalars rendering f3d folder View all files in folder
REPORTING BUGS
Report bugs to https://github.com/f3d-app/f3d/issues F3D - A fast and minimalist 3D viewer Version: 2.5.1. Build date: 2024-12-23 17:23:56. Build system: Linux 64-bits. Compiler: GNU 14.2.0. External rendering module: OFF. Raytracing module: OFF. VTK version: 9.3.0. Copyright © 2019-2021 Kitware SAS. Copyright © 2021-2024 Michael Migliore, Mathieu Westphal. License BSD-3-Clause. By Michael Migliore, Mathieu Westphal and Joachim Pouderoux. F3D 2.5.1 December 2024 F3D(1)