Provided by: cppgir_2.0+git20240928.c8bb1c6-1_amd64 bug

NAME

       cppgir - GObject-Introspection C++ binding wrapper generator

SYNOPSIS

       cppgir [OPTION...] --output DIRECTORY GIR...

DESCRIPTION

       cppgir  reads each of the specified GIR and converts these (and any dependencies) into C++14 wrapper code
       that     collectively     then     make      up      a      'binding'      (in      GObject-Introspection
       https://wiki.gnome.org/Projects/GObjectIntrospection  terminology).  Each  GIR can be specified as a full
       pathname to the .gir file or simply by the basename (i.e. no  path  or  .gir  suffix),  with  or  without
       version.  Of  course,  in the latter case, the .gir must be in a standard location, or other options must
       specify additional whereabouts.

OPTIONS

       See BACKGROUND later on for further details on some of the concepts used in the following descriptions.

       --output DIRECTORY
              Specifies the top-level directory in which to generate code. It will be created if it does not yet
              exist.

       --gir-path PATHS
              Adds a colon-separated list of additional directories within which to (recursively) search  for  a
              .gir file (if not specified by full pathname).

       --debug LEVEL
              Debug level or level of verbosity, higher numbers are more verbose.

       --ignore FILES
              Adds a colon-separated list of so-called ignore files.

       --suppression FILES
              Adds a colon-separated list of so-called suppression files.

       --gen-suppression FILE
              Specifies a suppression file to generate during this run.

       --class
              Requests generation of implementation class code needed for subclassing.

       --class-full
              Requests  generation  of  a  plain as-is C signature fall-back method for an otherwise unsupported
              unwrapped method. Only applicable if --class is also specified. It also requires use of the latest
              custom subclass (signature) approach (see below for details on that), as these plain  methods  are
              not "activated" in case of legacy approach (for backwards compatibility).

       --expected
              Use  an  error  return  type based on std::expected http://wg21.link/p0323 proposal (as opposed to
              throwing exception).

       --dl   Use dlopen/dlsym to generate (most) calls rather than usual "direct" calls. As such, a great  many
              calls  might  then  fail  at runtime. So, if combined with --expected all those calls will use the
              above error return type.

       --dump-ignore
              (only if compiled with embedded ignore) Dumps embedded ignore data.

ENVIRONMENT

       In stead of command-line options, environment variables can also be used. Note, however, that options are
       still taken into account even when variables have been  set.  The  following  environment  variables  are
       considered, and have the same meaning as the corresponding command-line option:

           `GI_DEBUG`, `GI_IGNORE`, `GI_SUPPRESSION`, `GI_GEN_SUPPRESSION`, `GI_OUTPUT`,
           `GI_CLASS`, `GI_CLASS_FULL`, `GI_EXPECTED`, `GI_DL`, `GI_GIR_PATH`

       In  addition  to  the  above,  GI_GIR  can  specify  a  colon-separated  lists  of  GIRs (specified as on
       command-line). XDG_DATA_DIRS is also used as additional source of directories to search for GIRs  (within
       a gir-1.0 subdirectory).

BACKGROUND

   API v2
       Note that v2 API is somewhat different than previous API, so some porting of existing code may be needed.
       See also later section for a rationale and discussion on changes.

       The  generated  code provides a straight binding as specified by the annotations, so everything is pretty
       much where expected, such as methods within classes in turn within namespaces. For example,  all  GObject
       types  are  within  namespace  gi::repository::GObject.  With  that in mind, it should be easy to use and
       navigate in generated code, along with following comments:

       •   As customary, anything within a detail or internal namespace is not meant for public use and  subject
           to  change. The top-level gi namespace defines a few things that make up public API which is meant to
           be stable (though at this stage of maturity no full guarantee is provided).

       •   Some generated code may have _ (underscore) appended to it simply to avoid clashing with  a  reserved
           keyword (or a preprocessor definition). It has no special (reserved) meaning otherwise.

       •   However,  anything with leading underscore (if encountered) should be considered as internal (and not
           meant for public API).

       In overall, the generated code is very lightweight and clear, easily understood and with  little  runtime
       overhead, as also illustrated by the following overview of wrappers for various kinds of types. Note that
       almost  all of them essentially wrap a pointer and therefore should be checked for validity prior to many
       uses as with any "smart pointer" (e.g. using provided operator bool()).

       Objects. A GObject is a single pointer along with class code that manages a  single  refcount  (including
       decrement  upon  destruction).  The refcount it manages is either received/taken from a full transfer, or
       ref_sink'ed (in case of none/floating  transfer,  see  also  discussion  in  subsequent  section  on  the
       intricacies of the latter and theoretical edge cases).

       Boxed  Types.  Similarly,  but  with  a minor twist, wrappers for a boxed GType MyBox come in 2 kinds; an
       owning MyBox and a non-owning MyBox_Ref. In both cases, the wrapper is again a single pointer  with  some
       suitable/applicable  helper  methods.  The  former  essentially  acts  a  "unique ptr" (with g_boxed_free
       deleter) whereas the latter  acts  as  a  "naked  ptr/reference"  (without  any  ownership  or  cleanup).
       Obviously,  for  the  latter case, all the usual caution regarding dangling references (etc) applies. The
       latter are used for transfer none cases and the former in  transfer  full  situations.  In  case  a  safe
       "reference"  needs  to  be  kept  around (e.g. in some member), then a _Ref can be .copy_()'d (which uses
       g_boxed_copy) to an owning wrapper. The above semantics also imply that the owning wrapper  is  move-only
       (and  again .copy_() yields a copy). However, there are quite some cases where a boxed copy is based on a
       refcount (which also preserves the box identity/pointer). Those cases  have  been  specially  marked  (in
       overrides)  to  make  the  owning  wrappers  copyable  as  well.  Likewise,  a  _Ref of such cases can be
       (implicitly) assigned/copied to an owning one (in each case triggering a g_boxed_copy which is then known
       to be plain and cheap). If desired, additional wrappers could be marked as  copyable,  in  which  case  a
       wrapper  copy  invokes  a potentially more expensive (and non-identity preserving) g_boxed_copy. Also, or
       alternatively, if GI_ENABLE_BOXED_COPY_ALL is defined and truthy, then all boxed wrappers are copyable in
       that way.

       Record Types. Plain records (i.e. structs with no registered GType) are handled  in  a  similar  fashion,
       with  g_free  as  "deleter"  (and  without  any  copy  support).  Since  no lifecycle resource management
       (construction, destruction) is available for such types, there are (quite some) limitations to what  code
       generation or binding can do here (see also discussion in corresponding section).

       Strings.  A  string  (e.g.  char*)  is also regarded and wrapped in a similar way. That is, a gi::cstring
       wraps (and owns and manages) a C  char*  and  gi::cstring_v  is  the  corresponding  non-owning  variant.
       Obviously,  the  former bears resemblance to std::string whereas the latter to std::string_view. In fact,
       as there is no real definitive "string API" (in C or glib), their  API  is  fairly  similar  (though  not
       guaranteed  identical) to the std counterparts. Also, various conversions from/to std counterparts should
       allow for convenient type interchange. Additional integration with other string types is also possible by
       further specialization of gi::convert::converter (see gi/string.hpp source for details).

       Collections. That is, GList, GSList, GPtrArray, GHashTable or  plain  arrays  (zero-terminated  or  not).
       Similar  to  std  container,  each collection wrapper is a templatized gi::Collection type, with (a.o.) a
       type parameter for the contained type. As with some of the above types, such wrappers come in  an  owning
       and  non-owning  variants,  as  specified by another (type) parameter and obtained from annotations, i.e.
       transfer none, transfer container or transfer full. Note that the "ownership" specifies both ownership of
       the container and of the contained elements. Of course, where needed, code  generation  will  select  and
       specify the proper type (e.g. as function parameter). Following aspects are worth mentioning;

       •   Templatized constructors and conversion operators support construction from/of and assignment from/to
           (e.g.)  std  container  types.  Likewise  so for "similar" (duck-ed) types, where "similar" refers to
           member types and constructor signatures.

       •   A (std) container-ish API is also provided, though neither identical nor fully compatible  (a.o.  due
           to limitations of the C wrappee's API). However, the none (ownership) variant is considered read-only
           and  so  it  does  not  provide  any "modification" API parts and only a const iterator. As almost no
           wrapper methods are const, an auto p : coll (range-for) pattern is recommended (wrappers are  cheaply
           copied). Other variants do support modification as well as iteration that allows for a auto &p : coll
           pattern  (if  so  desired). In particular, this applies to the full variant, which is the recommended
           one for "standalone" use (as container), as it safely manages ownership of both itself and elements.

       •   Wrappers of refcounted collections (GPtrArray, GHashTable) are otherwise similar to object  wrappers.
           So  they always manage a refcount (and are copyable) regardless of ownership variant (none, etc). The
           other wrappers are similar to boxed wrappers, e.g. copyable in none  variant,  but  otherwise  assume
           unique ownership and are non-copyable.

       •   A gi::CollectionParameter may also used by code generation for a function input parameter. In case of
           none  ownership,  this  type/instance  will  temporarily  hold  ownership of a collection that may be
           created by conversion from another container. Temporarily here refers to the  duration  of  the  call
           during which the parameter instance exists. It is not (and should not be) used elsewhere.

       In  short,  one  can  choose  to  work  with  std  types and convert to collection wrappers upon function
       call/return, but for simple  cases  (or  beyond),  the  collection  wrapper  might  well  serve  (without
       conversion).

       Plain Types. Various enum, (static) method, functions, typedef (for callback) fill in the rest.

       Functions.  Functions  that involve the usual GError return pattern are wrapped in a few ways. On the one
       hand, in a straight way, where the error is a (wrapped error) output parameter. Alternatively, the  error
       parameter  is  removed from the signature. In that case it is "returned" by either throwing the (wrapped)
       error (which is also a std::exception subclasss), or by returning a  suitable  expected  type  (with  the
       wrapped error type as error type). While throwing is default behaviour, the latter can be requested using
       --expected option.

       In  case  of  a  GError  in  (function)  callback or virtual method signature, it is always retained as a
       (wrapped) error output parameter and preferably used to report  an  error  that  way.  Alternatively,  an
       exception  can  be  thrown, preferably then a GLib::Error instance. Callback wrapping code will catch any
       exception and report (to C caller) using GError output along with a zero-initialized return value,  which
       is likely but not necessarily a good choice.

       Note, however, that the aforementioned catch only applies if exception support is enabled. Auto-detection
       of  this  should  usually work, but if needed can be specified by defining GI_CONFIG_EXCEPTIONS expclitly
       (truth/falsy).

       Subclasses and Interfaces. Some additional specifications on how subclasses and interfaces are mapped may
       also be in order. A subclass in the GObject world is directly mapped as a subclass in  the  C++  binding.
       However,  if a GObject implements an interface, the generated class does not inherit from the interface's
       (generated) class. This is mostly of a matter of implementation choice (and  to  ensure  its  lightweight
       simplicity).  However,  knowledge of implemented interfaces is not always available at compile time, e.g.
       in case of dynamically loaded GStreamer elements (though it is more likely in  case  of  Gtk  hierarchy).
       Since  there  would  be  no inheritance in the dynamic case, a consistent choice is not to have it at any
       time. However, for ease of use, some helper code is generated when an implemented interface is  known  at
       generation/compile time, as illustrated in the following snippet from an example

               // use a cast if not known, either to a class or interface
               auto bin = gi::object_cast<Gst::Bin>(playbin_);
               // known at compile time; overloaded interface_ method
               auto cp = bin.interface_ (gi::interface_tag<Gst::ChildProxy>());

   SUBCLASS IMPLEMENTATION API
       There  may  be  times when one would want to make a custom subclass of GObject, or of some Gtk widget. In
       the same  vein,  (current)  implementation  choices  imply  that  one  should  not  simply  inherit  from
       Gtk::Window.  Part  of the motivation here is that such subclassing depends on style and setting, i.e. it
       is rather rare when in a GStreamer setting, but less so in e.g. Gtk. As such,  the  possibly  rare  cases
       should not burden or complicate the basic wrapping usecase.

       So,  how  to  subclass  then?  By  a slight twist by using the impl namespace variations, as in following
       excerpt from an example:

           class TreeViewFilterWindow : public Gtk::impl::WindowImpl
           {
             // ...
           public:
             // Assume (hypothetically) that Window also implements FakeInterface
             // with a set_focus method, then a compilation failure will be triggered (as
             // it can no longer be detected whether set_focus is defined in this class).
             // Then the following inner struct is needed to resolve so manually;
             struct DefinitionData
             {
               // the last parameter specifies whether the method is defined
               // (which may well be false in all class/interface cases if not defined)
               GI_DEFINES_MEMBER(WindowClassDef, set_focus, true)
               GI_DEFINES_MEMBER(FakeInterfaceDef, set_focus, false)
             };
             // NOTE for the auto-detection to work, the methods must be accessible
             // so either they should be defined public, or (e.g.) WindowClassDef
             // must be declared friend, or the above manual resolution can be used.

           TreeViewFilterWindow () : Gtk::impl::WindowImpl (this)
             {
               // ...
             }

             void set_focus_ (Gtk::Widget focus) noexcept override
             {
             }
           };

       Parent (class or interface) methods can then be overridden or implemented in  the  usual  way  by  simply
       defining  them  in  the  subclass.  It  is  also  possible  to define custom signal and properties in the
       subclass, as illustrated in the gobject.cpp example. As mentioned, the inner DefinitionData struct in the
       above fragment is usually not needed,  but  only  in  case  of  conflict/duplication  of  class/interface
       member(s).

       Since  this  is  considered an optional feature, the impl parts are not generated by default, but only if
       the --class option is specified. Since the virtual methods share some similarities  with  callbacks  they
       are  also  subject  to  some  limitations  (see  corresponding section). As such, it may happen that some
       virtual methods do not have a wrapper. If the  --class-full  option  is  specified,  then  a  passthrough
       virtual  method  (with  C  signature  as-is)  is then generated instead, which can then be overridden and
       implemented as a fallback. So the custom type registration (that happens  behind  the  scenes)  can  then
       still  be  used, albeit at the expense of dealing with a plain C signature and types (which is similar to
       directly calling a C function as a fallback if no wrapper function was generated for some reason).

   CODE LAYOUT AND BUILD SETUP
       The generated code is written to the top-level with the  following  layout.  Each  GIR  namespace  has  a
       corresponding  subdirectory,  say  ns  (and also a C++ namespace, cppgir::repository::ns). The top-levels
       headers for a namespace are then:

       ns.hpp a regular header providing the namespace's  declarations.  It  will  also  include  the  dependent
              namespaces' top headers. If the macro GI_INLINE is defined, then it will also include ...

       ns_impl.hpp
              contains  the  definitions corresponding to the declarations. Normally, this would be a .cpp file,
              but as they might be included directly in the inline  case,  they  have  been  named  xxx_impl.hpp
              instead.

       ns.cpp this  merely  includes  ns_impl.hpp  and  is as such no different than the latter, except for more
              traditional naming. Compiling this file in the non-inline case provides all  the  definitions  for
              the namespace in the resulting object file.

       So, in summary, it comes down to setting up the build system to build each of the namespaces' .cpp, as is
       also  done  in this repo's CMake build setup. There is one other shortcut build setup that is illustrated
       by the gtk-obj.cpp example file, which includes all definitions (recursively):

           #define GI_INCLUDE_IMPL 1
           #include <gtk/gtk.hpp>

       Note, however, this is only possible if there is exactly 1 top-level namespace, as doing this for several
       namespaces will lead to duplicate definitions.

       Some items (functions, types) may be marked as deprecated (in source code). while still  present  in  GIR
       data.  Wrappers  will  still  be  generated  and pragma are issued to avoid warnings that might otherwise
       occur. Generic gi support tries to  avoid  using  deprecated  code.  There  is,  however,  one  exception
       regarding  the  use of g_object_newv, which is deprecated but may have to be used if support for an older
       GLib is required. This can be arranged by defining GI_OBJECT_NEWV (and  the  deprecation  warning  should
       also  be  silenced when dealing with newer version). If the items are also marked deprecated in GIR data,
       then these are skipped by default. However, if the  string  deprecated:<NAMESPACE>:<VERSION>  matches  (a
       regexp)  in  specified  ignore  data/files, then deprecated items will be considered for the namespace in
       question, after being checked as usual against the ignore list.

       If you have specified the --class option, then the generated code  will  possibly  contain  classes  that
       inherit  from  several  classes  (representing interfaces). Since various interfaces may have overlapping
       member names, this might trigger compilation warnings. These are not suppressed by default,  as  you  may
       need  to  be  made  aware  of  this.  However,  if it does no harm in your particular case, then defining
       GI_CLASS_IMPL_PRAGMA should arrange for proper suppression.

   OVERRIDING OR EXTENDING
       It is possible to add functions or methods or override existing names (by effect of name hiding). To this
       end, the generated code contains various 'optional include hooks' using the __has_include directive. This
       way, code in externally supplied (include) files can be inserted into the class definition  chain.  There
       are roughly 3 such 'hook points':

       initial setup
              this  part  is (conditionally) included before the namespace's C headers are included. This allows
              specifying define's to tweak subsequent headers or to add headers that also need to be  include'd,
              and which may not have been specified in the GIR.

       class definition
              these hooks allow extending the wrapped class with new or tweaked methods

       global extra definitions
              these  are  included  after  all  generated  code,  and  supports  adding of new global functions,
              typedef's, type trait helper declarations, ...

       The reader is invited to examine the default overrides in this repo as well as the generated code to  see
       how this fits together based on a simple naming scheme and use of macros. In particular, see the provided
       GLib  overrides.  Suffice it to add that the _def suffix refers to 'default' as supplied by this repo and
       which are installed alongside the common headers. The corresponding non-suffixed filenames should be used
       by project specific custom additions.

   CODE GENERATION
       It might be necessary to exclude a GIR entry from processing, either because it is a basic  type  handled
       by  custom code (e.g. GObject, GValue, ...) or because of a faulty annotation. The latter can be a glitch
       in the annotation itself, or one that actually refers to a symbol in a non-included private  header.  The
       exclusion  can  be  directed  by  so-called  ignore  files, and at least one such is supplied as a system
       default ignore containing known and essential cases to exclude (and without which code  generation  would
       not  produce  valid  code).  Such  a file consists of lines of regular expressions (# commented lines are
       ignored). At generation time, each symbol is turned into a <NAMESPACE>:<SYMBOLKIND>:<SYMBOL> string,  and
       excluded  if  it  matches  one  of  the lines' regular expression. So, for instance, GObject:record:Value
       prevents processing of GValue, since there is already special-case code for that  in  the  common  header
       code. Further expression examples are found in the default ignore file. Additional files can be specified
       by the --ignore option.

       As  each  entry  is  processed,  some notification may be given regarding a perceived inconsistency in an
       annotation or an unsupported case (see also BUGS AND LIMITATIONS). When  the  reported  cases  have  been
       (manually)  checked  and  considered  harmless, the corresponding notices can be suppressed by specifying
       suppression files to --suppression. The format of such files is the same as ignore files, except  that  a
       match  then  simply serves to decrease reporting verbosity. Such a file could be hand-crafted, but it can
       also be auto-generated by a run when specifying --gen-suppression.

       Besides excluding problematic GIR parts, one might also consider solutions to some problematic GIRs  used
       by       other       projects,      such      as      fixed      GIRs      maintained      by      gtk-rs
       https://gtk-rs.org/gir/book/tutorial/finding_gir_files.html#gtk-dependencies  in  the   referenced   repo
       https://github.com/gtk-rs/gir-files.

   (RATIONALE OF) v2 CHANGES
       Consider the following python session using gobject-introspection:

           >>> import gi
           >>> gi.require_version('Gst', '1.0')
           >>> from gi.repository import Gst
           >>> Gst.init(None)
           >>> c = Gst.caps_from_string('video/x-raw')
           >>> c.get_structure(0)
           <Gst.Structure object at 0x7fe284096760 (GstStructure at 0x1bb4420)>
           >>> c.get_structure(0)
           <Gst.Structure object at 0x7fe2840b5d00 (GstStructure at 0x1bb43a0)>

       What  happens  here? A different GstStructure* is created each time, even though the same one is returned
       (by C code) in each case. The python binding here has no other choice than to use g_boxed_copy()  on  the
       transfer  none  return value. If it would not, it would be carrying around an unguarded/unowned and hence
       potentially dangling pointer (in some PyObject wrapper), which is a definite no-go in a scripted  setting
       that must always ensure valid objects.

       v1 API followed a similary "scripted" style approach where all objects/pointers should always be safe and
       valid,  with  (roughly)  std::shared_ptr  in  place of PyObject. Of course, also then with similar (copy)
       effects as in the above excerpt and in e.g. issue #32 https://gitlab.com/mnauw/cppgir/-/issues/32.

       v2 now follows a different approach. After all, C++ is much closer to C, and  it  is  customary  to  mind
       about  (potentially  dangling) references and such, and where and how (not) to use e.g. std::string_view.
       And so while types/objects are now no longer  always  "owning"  (and  as  such  always  safe),  the  type
       conventions  do  clearly  specify  whether  or  not they do (own). As such, standard C++ practices should
       handle what v2 API provides, while avoiding superfluous and potentially surprising copies  or  any  other
       "automagic".  In particular, the v2 bindings are therefore even more "tight and direct" than before, with
       a typical wrapper being only a cast away from the wrappee (and matching in size and semantics).

       Migration. In practice, only limited changes have been needed in the included examples. Of  course,  your
       mileage  may  vary,  depending  on  usage of "boxed types" as well as use of (type deduction) auto versus
       explicit type specification. Some _Ref types may have to be used  instead  here  or  there,  as  well  as
       possibly  some  std::move  on  "owning"  variants  (unless overall boxed copy is enabled). For reasons of
       consistency and to avoid collision with generated methods, some more "custom  methods"  may  have  had  _
       appended (e.g. CBoxed::allocate_()).

BUGS AND LIMITATIONS

       The  generated code's coverage is pretty good and comfortably serves most cases that arise in practice as
       also illustrated by the examples. Nevertheless, the following should be mentioned:

       Callback types. Only callback types that  have  an  explicit  user_data  parameter  are  supported.  That
       includes  (fortunately)  cases  such  as  connecting  to  a  signal,  or  a GstPadProbeCallback, though a
       GstPadChainFunction is excluded. The reason is a technical one; the user_data parameter is used  to  pass
       data  used  by  callback  wrapper  code.  A  typical  (script)  runtime binding handles this using libffi
       https://github.com/libffi/libffi's closure API. In effect, a  little  bit  of  executable  code  is  then
       generated  at  runtime,  and the address of that code then essentially serves as surrogate user_data that
       can carry extra meta-data for use by the runtime. This could also be employed here to lift the  user_data
       limitation,  it  would  take  a  bit extra work, but would more importantly then also incur an additional
       dependency.

       Callback handling. Even if user_data is present, other  aspects  of  a  callback  signature  may  not  be
       supported  (at  this  time),  e.g. certain (sized) array parameters. However, few (if any) of such actual
       cases are known at this time. Note that both signals and  virtual  methods  are  somewhat  similar  to  a
       callback and as such share similar limitations.

       Whereas  the  above  items could (in theory) be resolved, the following are more inherent limitations (by
       the very context and nature of e.g. annotations). Fortunately, though, the  practical  impact  is  fairly
       limited (if any).

       const  handling.  In  C++,  this  is a Bigger Thing. For instance, a simple 'getter' should preferably be
       marked const. However, on the original C-side of things, only very  limited  consideration  is  given  to
       this.  Even if there is some const, it is not treated with all that much respect, e.g. g_value_take_boxed
       starts const but it is merrily cast away along the way. As such, there is not much to find on  const-ness
       in  annotation  data, and so no point in inventing any. Rather, the focus is simply on getting the proper
       function calls done along with automagic refcount and resource management (much as  any  runtime  binding
       would do, with no regard for const whatsoever in that case).

       In  particular,  methods are usually not marked const either, as there is similarly no (semantic) data to
       decide either way. As such, it is not recommended to use const wrapper types. However, they may arise due
       to generic templates or when captured in a lambda. In such cases, the helper (template)  type  gi::cs_ptr
       may be useful, or alternatively one might set the option to mark all code-generated methods as const.

       Floating  (into  darkness).  Gobject  docs  https://docs.gtk.org/gobject/floating-refs.html  mention  the
       following about floating references (i.e. transfer floating);

           Floating references are a C convenience API and should not be used in modern GObject  code.  Language
           bindings  in  particular  find  the  concept  highly  problematic,  as  floating  references  are not
           identifiable through annotations, ...

       Indeed, by the time floating makes it into the parsed annotation, it has become none. And in  case  of  a
       "factory" some_widget_new(), floating behaves more like full as the caller must "take ownership" to avoid
       a  leak. So a "floating" none is quite different from a "real" none (e.g. "getter" method). But no way to
       know from annotation data. So, in case of none, an object wrapper always ref_sink()s. If it was floating,
       it has taken suitable ownership. If it was really none, then it is now managing an extra refcount. And in
       either case, it will release/decrement upon destruction. Essentially,  this  follows  the  recommendation
       given in referenced docs. In practice, it actually Just Works.

       It  gets  really  tricky  when  this is combined with e.g. lists. So what does none mean in this case (in
       annotation)? In the worst case, the contained elements might actually be floating, so one would  have  to
       go  through  the  list and ref_sink them all (un)conditionally? Suffice it to say, no such "automagic" is
       handled/injected by any wrapper code. Fortunately, at this  time  there  does  not  seem  to  be  such  a
       "multiple  factory" API. Even if there were, then in practice the calling code is likely to loop over the
       list and access the elements. The ensuing C++  wrappers  (even  if  existing  only  briefly)  would  then
       effectively  ref_sink(),  so again we are ok. And last but not least, by the above quoted recommendation,
       there should be no such new tricky API coming along. So, again, it Just Works. If needed, any such old or
       new API can and should be handled by custom overrides.

       Boxed (by darkness). This refers to so-called "plain records" which are "C structs"  with  no  registered
       GType  (referred  to  as  "C  boxed"  types in cppgir code), e.g. GOptionEntry or GstMapInfo. While their
       fields may be described in annotations, there is no information regarding the  "ownership"  of  any  data
       (which  may  even  vary  upon  context). In particular, also no way to create/free. This corresponds with
       their frequent stack-allocated use in C code in typically "low-level" API which is usually not considered
       "binding friendly". Based on the mild assumption that 0-initialized data makes a valid instance, they are
       treated somewhat similar to (GType) boxed types and as such can be used in some limited  (function  call)
       situations. Any improvement beyond that is likely to remain in the purview of overrides.

   WORKAROUNDS
       As  C++  allows  direct  mixing/calls with C, there are usually some fallback workarounds when confronted
       with one of the limitations. First of all, note that a C++ wrapper typically has e.g.  a  gobj_()  method
       that  provides the underlying C pointer/object. Conversely, gi::wrap can be used to obtain a wrapper from
       a C pointer/object obtained by some means. With that in mind, the following are some workarounds;

       •   function call; using/given the above, the C function can then (simply) be called directly

       •   custom subclass virtual method; use --class-full to generate a virtual method with plain C signature

       •   signal; use Object::connect_unchecked (see also gst.cpp example)

       •   callback; use gi::callback_wrapper (see also in same example location as above)

SEE ALSO

       g-ir-scanner(1)

                                                  January 2025                                         CPPGIR(1)