Provided by: castle-model-viewer_5.2.0-3_amd64 

NAME
castle-model-viewer - Viewer for 3D and 2D models, like glTF, X3D, VRML and more
SYNOPSIS
castle-model-viewer [OPTION]... [FILE]
DESCRIPTION
castle-model-viewer is a viewer for 3D and 2D model formats supported by Castle Game Engine: glTF, X3D, VRML, MD3, OBJ, STL, Collada, Spine JSON, sprite sheets and more. Supports viewing the scene in the "Examine" mode and walking in the virtual world with collision detection and gravity. Many 3D graphic effects are available like mirrors, shadows, shaders. We can also convert between some model formats. Full documentation is available online at https://castle-engine.io/castle-model-viewer.
OPTIONS
-h, --help Print the help message and exit. -v, --version Print the version number and exit. -H / --hide-extras Do not show anything extra (like status text or toolbar or bounding box) when program starts. Show only the loaded model. --screenshot TIME IMAGE-FILE-NAME Take a screenshot of the loaded scene at given TIME, and save it to IMAGE-FILE-NAME. You most definitely want to pass 3D model file to load at command-line too, otherwise we’ll just make a screenshot of the default black scene. --screenshot-range TIME-BEGIN TIME-STEP FRAMES-COUNT FILE-NAME Take a FRAMES-COUNT number of screenshots from TIME-BEGIN by step TIME-STEP. Save them to a single movie file (like .avi) (ffmpeg must be installed and available on $PATH for this) or to a sequence of image files (FILE-NAME must then be specified like image@counter(4).png). --viewpoint NAME Use the viewpoint with given name or index as initial. Especially useful to make a screenshot from given viewpoint. Use full-screen anti-aliasing. Argument AMOUNT is an integer >= 0. Exact 0 means "no anti-aliasing", this is the default. Each successive integer generally makes method one step better. Especially useful to make a screenshot with anti-aliasing quality. --audio-device DEVICE-NAME Choose specific OpenAL audio device. See the available device names in the --help output, or in the "Preferences → Sound Device" menu. --no-sound Turn off sound.
WINDOW OPTIONS
--geometry WIDTHxHEIGHT<sign>XOFF<sign>YOFF Set initial window size and/or position. --fullscreen Set initial window size to cover whole screen. --fullscreen-custom WIDTHxHEIGHT Try to resize the screen to WIDTHxHEIGHT and then set initial window size to cover whole screen. --display DISPLAY-NAME Use given X display name.
RESOURCES
Project web site: https://castle-engine.io/castle-model-viewer Using Castle Game Engine: https://castle-engine.io/
SEE ALSO
castle-model-converter(1)
AUTHOR
Michalis Kamburelis castle-model-viewer 2024-05-15 CASTLE-MODEL-VIEWER(1)