Provided by: planetblupi_1.15.1-1_amd64 

NAME
planetblupi - a delirious spell-binding game
SYNOPSIS
planetblupi [optional...]
DESCRIPTION
Planet Blupi is a strategy and adventure game. It subtly blends action with thought-provoking challenges.
Behind the quiet and gentle facade, you'll enjoy a fascinating diversion full of surprises. Planet Blupi
is ideal for ages 12 to 99..
This version contains over 30 missions and a built in editor, which enables you to construct your own
missions.
CONFIGURATION
Planet Blupi supports at least GNU/Linux 2.6.32, macOS 10.9 and Microsoft Windows Vista. If your OS is
not listed, maybe it's possible to build yourself the game. Most Unix and Unix-like OS should be
supported.
For the video output, a 3D accelerated video card is highly recommended. It's still possible to use pure
software rendering in all other cases.
For the sound card, any cards supported by ALSA, PulseAudio, macOS or DirectSound should work fine.
SCREEN
The game Planet Blupi runs in full screen by using your desktop resolution. If you are encounting errors,
you can start the game by default in windowed mode. Proceed as follows:
1. Quit the game Planet Blupi.
2. Open the file share/planetblupi/data/config.json with a text editor.
3. Replace fullscreen: true by fullscreen: false.
4. Save and restart the game.
In this mode the screen is no more scrolled if the mouse touches the window borders. Use the keyboard
arrows instead.
It's possible to start the game with --fullscreen off instead of editing the config.json file.
Another way is to start the game in legacy mode. With this mode, the game runs with the original 640x480
resolution. Use --legacy on the command line.
If the problem persists, maybe you should try to start the game with the software renderer. Edit the
config.json file and add "renderer": "software" or start the game with --renderer software.
Another possibility exists. You can try to change the driver used by the accelerated renderer. By default
it uses "direct3d", you can change by "opengl" with "driver": "opengl" with the config.json file or
--driver opengl by command line argument.
MOUSE
The left button is always used in three steps:
1. Select a Blupi.
2. Click where you want him to act.
3. Click the button corresponding to the required operation.
If the chosen Blupi is already selected (blue or red circle around him), step 1) is not necessary.
You may select several Blupis by maintaining the Shift button pressed.
The right button is a shortcut. It orders the selected Blupi to do the most useful operation on the
selected spot.
KEYBOARD
Arrows Scrolls the visible part of the scene.
Spacebar
Shows or hides items.
F1 Describes the goal without interrupting the game.
F5 Normal speed (x1).
F6 Double speed (x2).
Home Returns to place of mission departure
Ctrl+F9..F12
Bookmarks a spot.
F9..F12
Returns to the corresponding bookmarked spot.
Pause Temporarily suspends the game (excepted with the hard difficulty).
When you switch to another application, the game is automatically paused.
MUSIC
The music is provided in OGG and MIDI formats. The OGG variant is preferred because the render is the
same for all platforms. For purist fanboys, it's possible to enforce the MIDI variant by starting the
game with the --restore-midi command line argument. Note that in this case, it's possible to lose some
instruments, it depends of your system.
You can edit the share/planetblupi/data/config.json file and add an entry "restoremidi": true, or simply
use the new settings available in the global settings screen in the game.
If you want, you can overload all musics with yours by providing OGG or MIDI music files in your user
directory.
On Windows, type %APPDATA%\Epsitec SA\Planet Blupi in the file browser. On macOS, look at
~/Library/Application Support/Epsitec SA/Planet Blupi. On Linux, look at ~/.local/share/Epsitec SA/Planet
Blupi.
You can create a music sub-directory with your musics. For example: %LOCALAPPDATA%\Epsitec SA\Planet
Blupi\music\music000.ogg.
Only 10 musics are supported: music000 to music009.
OPTIONS
-h, --help
Print this help message and exit.
-V, --version
Print version and exit.
-s, --speed-rate
Change the speed rate [1;2] (default: 1).
-t, --timer-interval
Set the timer interval (refresh). The default value is 50ms. This is an advanced option because it
changes the main events loop frequency.
-f, --fullscreen
Load in fullscreen [on;off] (default: on).
-z, --zoom
Change the window scale (only if fullscreen is off) [1;2] (default: 1).
-l, --legacy
Start the game in legacy display mode (640x480).
-r, --renderer
Set a renderer [auto;software;accelerated] (default: auto). Use the software renderer if the
accelerated renderer is bugged. Note that you can try other drivers (option -d) before forcing the
software renderer.
-d, --driver
Set a driver [auto;direct3d;direct3d11;opengl;opengles2;opengles] (default: auto, ignored with
software renderer).
-c, --enable-recorder
Enable the recorder feature (F3/F4). When playing, you can start a record with F3 and stop with
F4.
-p, --play-record
Play a record generated by F3 (--enable-recorder).
-b, --restore-bugs
Restore funny original bugs of older versions < v1.9. It can be very fun and interesting for
speedruns.
Tower rays: with this bug, it's possible to add rays on a map even without tower. It's possible
only when building a new map.
Mine flag: you can build a mine without prospecting if you know exactly where is the flag case.
Enemy control: you can take the enemy control by going in an enemy factory while the door is open.
Duplicate everything: this bug is very useful for duplicating objects by sending the same order to
two Blupis.
Duplicate time bomb: you can duplicate an amorced bomb by taking.
Take trapped ennemy: it's possible to take a trapped enemy; it's useless but possible.
Set fire: you can add invisible fire on every type of cells (when building a map).
Duplicate bombs: duplicate a bomb just before the explosion.
-m, --restore-midi
Restore playback based on MIDI music instead of OGG.
-q, --render-quality
Enable anti-aliasing [on;off] (default: on, ignored if windowed).
AUTHOR
Planet Blupi is an original creation of Epsitec SA.
https://www.blupi.org info@blupi.org
COPYRIGHT
planetblupi is Copyright (C) 1997, Daniel Roux & EPSITEC SA and Copyright (C) 2017-2023, Mathieu
Schroeter
April 2024 PLANETBLUPI(6)