Provided by: mokomaze_0.7.1-1build4_amd64 

NAME
Mokomaze - ball-in-the-labyrinth game
SYNOPSIS
mokomaze [-i input_device_type] [-l level_number] [-c option]
OPTIONS
-i input_device_type, --input input_device_type
It is used to determine input device type manually. Currently supported values is 'freerunner' (to
use Freerunner's accelerometer) and 'keyboard'.
-l level_number, --level level_number
Specifies a level from which the game will be started. Levels are counted from 1.
-c option, --calibrate option
Performs the accelerometer calibration ('auto' option) or resets the calibration data ('reset'
option).
EXAMPLES
mokomaze
mokomaze -l 5
mokomaze -i freerunner
mokomaze -i keyboard -l 2
mokomaze -c auto
mokomaze -c reset
AUTHOR
This manual page was written by Joachim Breitner <nomeata@debian.org> for the Debian system (but
may be used by others).
0.5.0 July 2009 Mokomaze(6)