Provided by: hyperrogue_12.1q-1_amd64 

NAME
hyperrogue - non-euclidean graphical rogue-like game
SYNOPSIS
hyperrogue
DESCRIPTION
This manual page documents briefly the hyperrogue game.
HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the
fact that it is played on the hyperbolic plane and not in euclidean space.
OPTIONS
Most configuration can be accessed inside the game after pressing the v key.
Some configured options can be overridden from the command line:
-c configfile
Instead of the default ~/.hyperrogue.ini, read and write the configuration from the specified
configfile.
-s highscorefile
Instead of the default ~/.hyperrogue.log, read and write high scores from the specified
highscorefile.
-f Start in fulls screen mode.
-w Start in windowed mode.
-e Use Escher stype graphics.
-a Use ASCII stype graphics.
-p Use plain graphics.
-r WxHxF
Set the resolution to W times H, and font size to F.
-h, --help
Show summary of options.
-v, --version
Show version of program.
SEE ALSO
In-game help is available after pressing F1. It is context sensitive; put the cursor away from user
interface elements and press F1 then for general help.
HIDDEN FEATURES
By pressing F6, the builtin polygon editor is invoked. It is not a fully featured hyperbolic geometry
program, but is useful for designing individual player characters (using which requires modifications to
the game's source code). Again, F1 displays a help screen.
Some advanced options are available by pressing Fn keys inside the v configuration menu:
F4 Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb).
F7 Save a screenshot in BMP format in the current directory.
F8 Save a high resolution screenshot with different backgrounds.
F9 Enter demo mode (give many items, and denser worlds).
AUTHOR
HyperRogue was written by Zeno Rogue.
This manual page was written by chrysn <chrysn@fsfe.org>, for the Debian project (and may be used by
others).
2013-08-02 HYPERROGUE(6)