Provided by: allegro4-doc_4.4.3.1-5_all 

NAME
rotate_sprite_v_flip_trans - Rotates and flips a sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void rotate_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle);
DESCRIPTION
Like rotate_sprite_trans, but flips the image vertically before rotating it. To flip horizontally, use
this routine but add itofix(128) to the angle. To flip in both directions, use rotate_sprite() and add
itofix(128) to its angle.
SEE ALSO
rotate_sprite_trans(3alleg4), rotate_scaled_sprite_v_flip_trans(3alleg4),
pivot_sprite_v_flip_trans(3alleg4), pivot_scaled_sprite_v_flip_trans(3alleg4), exsprite(3alleg4)
Allegro version 4.4.3 rotate_sprite_v_flip_trans(3alleg4)