Provided by: opengl-4-man-doc_1.0~svn33624-3_all 

NAME
refract - calculate the refraction direction for an incident vector
DECLARATION
genType refract(genType I, genType N, float eta);
genDType refract(genDType I, genDType N, float eta);
PARAMETERS
I
Specifies the incident vector.
N
Specifies the normal vector.
eta
Specifies the ratio of indices of refraction.
DESCRIPTION
For a given incident vector I, surface normal N and ratio of indices of refraction, eta, refract returns
the refraction vector, R.
R is calculated as:
k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I));
if (k < 0.0)
R = genType(0.0); // or genDType(0.0)
else
R = eta * I - (eta * dot(N, I) + sqrt(k)) * N;
The input parameters I and N should be normalized in order to achieve the desired result.
VERSION SUPPORT
┌────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGL Shading Language Version │
├────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ refract │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
│ (genType) │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ refract │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
│ (genDType) │ │ │ │ │ │ │ │ │ │ │ │ │
└────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
dot(), reflect()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions
set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 REFRACT(3G)