Provided by: allegro4-doc_4.4.3.1-5_all 

NAME
makeacol, makeacol_depth - Converts RGBA colors into display dependent pixel formats. Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
int makeacol(int r, int g, int b, int a);
int makeacol_depth(int color_depth, int r, int g, int b, int a);
DESCRIPTION
Convert RGBA colors into display dependent pixel formats. In anything less than a 32-bit mode, these are
the same as calling makecol() or makecol_depth(), but by using these routines it is possible to create
32-bit color values that contain a true 8 bit alpha channel along with the red, green, and blue
components. You should only use RGBA format colors as the input to draw_trans_sprite() or
draw_trans_rle_sprite() after calling set_alpha_blender(), rather than drawing them directly to the
screen.
RETURN VALUE
Returns the requested RGBA quadruplet.
SEE ALSO
makecol(3alleg4), makecol_depth(3alleg4), set_alpha_blender(3alleg4), set_write_alpha_blender(3alleg4),
exrotscl(3alleg4)
Allegro version 4.4.3 makeacol(3alleg4)