Provided by: libgle3-dev_3.1.2-1build1_amd64 

NAME
glePolyCylinder - Draw polycylinder, specified as a polyline.
SYNTAX
void glePolyCylinder(int npoints,
gleDouble point_array[][3],
float color_array[][3],
gleDouble radius);
ARGUMENTS
npoints numpoints in poly-line
point_array
polyline vertices
color_array
colors at polyline verts
radius cylinder radius
DESCRIPTION
Draw polycylinder, specified as a polyline.
Note that neither the very first segment, nor the very last segment are drawn. The first and last
segments serve only to define the angle of the join at the very ends of the polyline. Thus, to draw one
segment, three must be specified. To draw two segments, four must be specified, etc.
The color array may be NULL. If NULL, the current color is used. If not NULL, the glColor3f() routine is
used to set the color; therefore, specifying the glColorMaterial() subroutine before this primitive can
be used to set diffuse, specular, ambient, etc. colors.
By default, the cross-section of the cylinder is drawn as a 20-sided polygon. This number can be changed
using the gleSetNumSides() routine.
SEE ALSO
glePolyCone, gleSetNumSides
AUTHOR
Linas Vepstas (linas@linas.org)
GLE 3.0 glePolyCylinder(3GLE)