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NAME
gl_HelperInvocation - indicates whether a fragment shader invocation is a helper invocation
DECLARATION
in bool gl_HelperInvocation ;.SH "DESCRIPTION"
The value gl_HelperInvocation is true if the fragment shader invocation is considered a helper invocation
and is false otherwise. A helper invocation is a fragment-shader invocation that is created solely for
the purposes of evaluating derivatives for use in non-helper fragment-shader invocations. Such
derivatives are computed implicitly in the built-in function texture()(), and explicitly in the
derivative functions dFdx()() and dFdy.
Fragment shader helper invocations execute the same shader code as non-helper invocations, but will not
have side effects that modify the framebuffer or other shader-accessible memory. In particular:
• Fragments corresponding to helper invocations are discarded when shader execution is complete,
without updating the framebuffer.
• Stores to image and buffer variables performed by helper invocations have no effect on the underlying
image or buffer memory.
• Atomic operations to image, buffer, or atomic counter variables performed by helper invocations have
no effect on the underlying image or buffer memory. The values returned by such atomic operations are
undefined.
Helper invocations may be generated for pixels not covered by a primitive being rendered. While fragment
shader inputs qualified with centroid are normally required to be sampled in the intersection of the
pixel and the primitive, the requirement is ignored for such pixels since there is no intersection
between the pixel and primitive.
Helper invocations may also be generated for fragments that are covered by a primitive being rendered
when the fragment is killed by early fragment tests (using the early_fragment_tests qualifier) or where
the implementation is able to determine that executing the fragment shader would have no effect other
than assisting in computing derivatives for other fragment shader invocations.
The set of helper invocations generated when processing any set of primitives is implementation
dependent.
VERSION SUPPORT
┌─────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGL Shading Language Version │
├─────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Variable │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├─────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_HelperInvocation │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │
└─────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
dFdx(), texture()
COPYRIGHT
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set
forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2014 Khronos Group
[FIXME: source] 11/18/2024 GL_HELPERINVOCATION(3G)