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NAME
glBeginQueryIndexed,_glEndQueryIndexed - delimit the boundaries of a query object on an indexed target
C SPECIFICATION
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
void glEndQueryIndexed(GLenum target, GLuint index);
PARAMETERS FOR GLBEGINQUERYINDEXED
target
Specifies the target type of query object established between glBeginQueryIndexed and the subsequent
glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED,
GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
index
Specifies the index of the query target upon which to begin the query.
id
Specifies the name of a query object.
PARAMETERS FOR GLENDQUERYINDEXED
target
Specifies the target type of query object to be concluded. The symbolic constant must be one of
GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
index
Specifies the index of the query target upon which to end the query.
DESCRIPTION
glBeginQueryIndexed and
glEndQueryIndexed delimit the boundaries of a query object. query must be a name previously returned
from a call to glGenQueries(). If a query object with name id does not yet exist it is created with the
type determined by target. target must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED,
GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. The behavior of
the query object depends on its type and is as follows.
index specifies the index of the query target and must be between a target-specific maximum.
If target is GL_SAMPLES_PASSED, id must be an unused name, or the name of an existing occlusion query
object. When glBeginQueryIndexed is executed, the query object's samples-passed counter is reset to 0.
Subsequent rendering will increment the counter for every sample that passes the depth test. If the value
of GL_SAMPLE_BUFFERS is 0, then the samples-passed count is incremented by 1 for each fragment. If the
value of GL_SAMPLE_BUFFERS is 1, then the samples-passed count is incremented by the number of samples
whose coverage bit is set. However, implementations, at their discression may instead increase the
samples-passed count by the value of GL_SAMPLES if any sample in the fragment is covered. When
glEndQueryIndexed is executed, the samples-passed counter is assigned to the query object's result value.
This value can be queried by calling glGetQueryObject() with pname GL_QUERY_RESULT. When target is
GL_SAMPLES_PASSED, index must be zero.
If target is GL_ANY_SAMPLES_PASSED, id must be an unused name, or the name of an existing boolean
occlusion query object. When glBeginQueryIndexed is executed, the query object's samples-passed flag is
reset to GL_FALSE. Subsequent rendering causes the flag to be set to GL_TRUE if any sample passes the
depth test. When glEndQueryIndexed is executed, the samples-passed flag is assigned to the query object's
result value. This value can be queried by calling glGetQueryObject() with pname GL_QUERY_RESULT. When
target is GL_ANY_SAMPLES_PASSED, index must be zero.
If target is GL_PRIMITIVES_GENERATED, id must be an unused name, or the name of an existing primitive
query object previously bound to the GL_PRIMITIVES_GENERATED query binding. When glBeginQueryIndexed is
executed, the query object's primitives-generated counter is reset to 0. Subsequent rendering will
increment the counter once for every vertex that is emitted from the geometry shader to the stream given
by index, or from the vertex shader if index is zero and no geometry shader is present. When
glEndQueryIndexed is executed, the primitives-generated counter for stream index is assigned to the query
object's result value. This value can be queried by calling glGetQueryObject() with pname
GL_QUERY_RESULT. When target is GL_PRIMITIVES_GENERATED, index must be less than the value of
GL_MAX_VERTEX_STREAMS.
If target is GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, id must be an unused name, or the name of an
existing primitive query object previously bound to the GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN query
binding. When glBeginQueryIndexed is executed, the query object's primitives-written counter for the
stream specified by index is reset to 0. Subsequent rendering will increment the counter once for every
vertex that is written into the bound transform feedback buffer(s) for stream index. If transform
feedback mode is not activated between the call to glBeginQueryIndexed and glEndQueryIndexed, the counter
will not be incremented. When glEndQueryIndexed is executed, the primitives-written counter for stream
index is assigned to the query object's result value. This value can be queried by calling
glGetQueryObject() with pname GL_QUERY_RESULT. When target is GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
index must be less than the value of GL_MAX_VERTEX_STREAMS.
If target is GL_TIME_ELAPSED, id must be an unused name, or the name of an existing timer query object
previously bound to the GL_TIME_ELAPSED query binding. When glBeginQueryIndexed is executed, the query
object's time counter is reset to 0. When glEndQueryIndexed is executed, the elapsed server time that has
passed since the call to glBeginQueryIndexed is written into the query object's time counter. This value
can be queried by calling glGetQueryObject() with pname GL_QUERY_RESULT. When target is GL_TIME_ELAPSED,
index must be zero.
Querying the GL_QUERY_RESULT implicitly flushes the GL pipeline until the rendering delimited by the
query object has completed and the result is available. GL_QUERY_RESULT_AVAILABLE can be queried to
determine if the result is immediately available or if the rendering is not yet complete.
NOTES
If the query target's count exceeds the maximum value representable in the number of available bits, as
reported by glGetQueryiv() with target set to the appropriate query target and pname
GL_QUERY_COUNTER_BITS, the count becomes undefined.
An implementation may support 0 bits in its counter, in which case query results are always undefined and
essentially useless.
When GL_SAMPLE_BUFFERS is 0, the samples-passed counter of an occlusion query will increment once for
each fragment that passes the depth test. When GL_SAMPLE_BUFFERS is 1, an implementation may either
increment the samples-passed counter individually for each sample of a fragment that passes the depth
test, or it may choose to increment the counter for all samples of a fragment if any one of them passes
the depth test.
Calling glBeginQuery() or
glEndQuery is equivalent to calling glBeginQueryIndexed() or
glEndQueryIndexed with index set to zero, respectively.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_VALUE is generated if index is greater than the query target-specific maximum.
GL_INVALID_OPERATION is generated if glBeginQueryIndexed is executed while a query object of the same
target is already active.
GL_INVALID_OPERATION is generated if
glEndQueryIndexed is executed when a query object of the same target is not active.
GL_INVALID_OPERATION is generated if id is 0.
GL_INVALID_OPERATION is generated if id is the name of an already active query object.
GL_INVALID_OPERATION is generated if id refers to an existing query object whose type does not does not
match target.
VERSION SUPPORT
┌─────────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGL Version │
├─────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├─────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glBeginQueryIndexed │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
├─────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glEndQueryIndexed │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└─────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
SEE ALSO
glBeginQuery(), glDeleteQueries(),
glEndQuery, glGenQueries(), glGetQueryObject(), glGetQueryiv(), glIsQuery()
COPYRIGHT
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions
set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2010-2014 Khronos Group.
[FIXME: source] 11/18/2024 GLBEGINQUERYINDEXED,(3G)