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NAME
clGetDeviceIDsFromD3D11KHR - Querying OpenCL Devices Corresponding to Direct3D 11 Devices.
cl_int clGetDeviceIDsFromD3D11KHR(cl_platform_id platform, cl_d3d11_device_source_khr d3d_device_source,
void *d3d_object, cl_d3d11_device_set_khr d3d_device_set,
cl_uint num_entries, cl_device_id *devices, cl_uint *num_devices);
PARAMETERS
platform
Refers to the platform ID returned by clGetPlatformIDs(3clc).
d3d_device_source
Specifies the type of d3d_object and may be one of the following:.
┌───────────────────────────┬────────────────────┐
│ cl_d3d_device_source_khr │ Type of d3d_object │
├───────────────────────────┼────────────────────┤
│ CL_D3D11_DEVICE_KHR │ ID3D11Device * │
├───────────────────────────┼────────────────────┤
│ CL_D3D11_DXGI_ADAPTER_KHR │ IDXGIAdapter * │
└───────────────────────────┴────────────────────┘
d3d_object
Specifies the object whose corresponding OpenCL devices are being queried. The type of d3d_object
must be as specified in the table above.
d3d_device_set
Specifies the set of devices to return, and must be one of the following:
┌────────────────────────────────────┬──────────────────────────────────────┐
│ cl_d3d_device_set_khr │ Devices returned in devices │
├────────────────────────────────────┼──────────────────────────────────────┤
│ CL_PREFERRED_DEVICES_FOR_D3D11_KHR │ The OpenCL devices associated with │
│ │ the specified Direct3D object. │
├────────────────────────────────────┼──────────────────────────────────────┤
│ CL_ALL_DEVICES_FOR_D3D11_KHR │ All OpenCL devices which may │
│ │ interoperate with the specified │
│ │ Direct3D object. Performance of │
│ │ sharing data on these devices may be │
│ │ considerably less than on the │
│ │ preferred devices. │
└────────────────────────────────────┴──────────────────────────────────────┘
num_entries
The number of cl_device_id entries that can be added to devices. If devices is not NULL, the
num_entries must be greater than zero.
devices
Returns a list of OpenCL devices found. The cl_device_id values returned in devices can be used to
identify a specific OpenCL device. If devices is NULL, this argument is ignored. The number of OpenCL
devices returned is the mininum of the value specified by num_entries and the number of OpenCL
devices corresponding to d3d_object.
num_devices
Returns the number of OpenCL devices available that correspond to d3d_object. If num_devices is NULL,
this argument is ignored.
DESCRIPTION
The OpenCL devices corresponding to a Direct3D 11 device may be queried. The OpenCL devices corresponding
to a DXGI adapter may also be queried. The OpenCL devices corresponding to a Direct3D 11 device will be a
subset of the OpenCL devices corresponding to the DXGI adapter against which the Direct3D 11 device was
created.
NOTES
General information about sharing memory objects with Direct3D 11 follows.
The goal of this extension is to provide interoperability between OpenCL and Direct3D 11. This is
designed to function analogously to the OpenGL interoperability. If this extension is supported by an
implementation, the string cl_khr_d3d11_sharing(3clc) will be present in the CL_PLATFORM_EXTENSIONS or
CL_DEVICE_EXTENSIONS string described in the table of allowed values for param_name for
clGetDeviceInfo(3clc).
As currently proposed the interfaces for this extension would be provided in cl_d3d11.h.
This section discusses OpenCL functions that allow applications to use Direct3D 11 resources as OpenCL
memory objects. This allows efficient sharing of data between OpenCL and Direct3D 11. The OpenCL API may
be used to execute kernels that read and/or write memory objects that are also Direct3D 11 resources. An
OpenCL image object may be created from a Direct3D 11 texture resource. An OpenCL buffer object may be
created from a Direct3D 11 buffer resource. OpenCL memory objects may be created from Direct3D 11 objects
if and only if the OpenCL context has been created from a Direct3D 11 device.
An OpenCL memory object created from a Direct3D 11 resource remains valid as long as the corresponding
Direct3D 11 resource has not been deleted. If the Direct3D 11 resource is deleted through the Direct3D 11
API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not
limited to possible OpenCL errors, data corruption, and program termination.
The successful creation of a cl_context against a Direct3D 11 device specified via the context create
parameter CL_CONTEXT_D3D11_DEVICE_KHR will increment the internal Direct3D reference count on the
specified Direct3D 11 device. The internal Direct3D reference count on that Direct3D 11 device will be
decremented when the OpenCL reference count on the returned OpenCL context drops to zero.
The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 11
device from which the OpenCL context was created. If the Direct3D 11 device is deleted through the
Direct3D 11 API, subsequent use of the OpenCL context will result in undefined behavior, including but
not limited to possible OpenCL errors, data corruption, and program termination.
Properties of Direct3D 11 objects may be queried using clGetMemObjectInfo(3clc) and clGetImageInfo(3clc)
with param_name CL_MEM_D3D11_RESOURCE_KHR and CL_IMAGE_D3D11_SUBRESOURCE_KHR as described for
clGetImageInfo(3clc) and in the information below about accessing mapped regions of a memory object.
Accessing mapped regions of a memory object.PP This section describes the behavior of OpenCL commands
that access mapped regions of a memory object.
The contents of the region of a memory object and associated memory objects (sub-buffer objects or 1D
image buffer objects that overlap this region) mapped for writing (i.e. CL_MAP_WRITE or
CL_MAP_WRITE_INVALIDATE_REGION is set in map_flags argument to clEnqueueMapBuffer(3clc) or
clEnqueueMapImage(3clc)) are considered to be undefined until this region is unmapped.
Multiple commands in command-queues can map a region or overlapping regions of a memory object and
associated memory objects (sub-buffer objects or 1D image buffer objects that overlap this region) for
reading (i.e. map_flags = CL_MAP_READ). The contents of the regions of a memory object mapped for
reading can also be read by kernels and other OpenCL commands (such as clEnqueueCopyBuffer(3clc))
executing on a device(s).
Mapping (and unmapping) overlapped regions in a memory object and/or associated memory objects
(sub-buffer objects or 1D image buffer objects that overlap this region) for writing is an error and will
result in CL_INVALID_OPERATION error returned by clEnqueueMapBuffer(3clc) or clEnqueueMapImage(3clc).
If a memory object is currently mapped for writing, the application must ensure that the memory object is
unmapped before any enqueued kernels or commands that read from or write to this memory object or any of
its associated memory objects (sub-buffer or 1D image buffer objects) or its parent object (if the memory
object is a sub-buffer or 1D image buffer object) begin execution; otherwise the behavior is undefined.
If a memory object is currently mapped for reading, the application must ensure that the memory object is
unmapped before any enqueued kernels or commands that write to this memory object or any of its
associated memory objects (sub-buffer or 1D image buffer objects) or its parent object (if the memory
object is a sub-buffer or 1D image buffer object) begin execution; otherwise the behavior is undefined.
Accessing the contents of the memory region referred to by the mapped pointer that has been unmapped is
undefined.
The mapped pointer returned by clEnqueueMapBuffer(3clc) or clEnqueueMapImage(3clc) can be used as ptr
argument value to clEnqueueReadBuffer(3clc), clEnqueueWriteBuffer(3clc), clEnqueueReadBufferRect(3clc),
clEnqueueWriteBufferRect(3clc), clEnqueueReadImage(3clc), and clEnqueueWriteImage(3clc), provided the
rules described above are adhered to.
ERRORS
Returns CL_SUCCESS if the function is executed successfully. Otherwise it may return:
• CL_INVALID_PLATFORM if platform is not a valid platform.
• CL_INVALID_VALUE if d3d_device_source is not a valid value, d3d_device_set is not a valid value,
num_entries is equal to zero and devices is not NULL, or if both num_devices and devices are NULL.
• CL_DEVICE_NOT_FOUND if no OpenCL devices that correspond to d3d_object were found.
SPECIFICATION
OpenCL Specification[1]
SEE ALSO
cl_khr_d3d11_sharing(3clc), clCreateFromD3D11BufferKHR(3clc), clCreateFromD3D11Texture2DKHR(3clc),
clCreateFromD3D11Texture3DKHR(3clc), clEnqueueAcquireD3D11ObjectsKHR(3clc),
clEnqueueReleaseD3D11ObjectsKHR(3clc)
AUTHORS
The Khronos Group
COPYRIGHT
Copyright © 2007-2011 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or
associated documentation files (the "Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included in all copies or
substantial portions of the Materials.
NOTES
1. OpenCL Specification
page 102, section 9.11.7.1 - Querying OpenCL Devices Corresponding to Direct3D
The Khronos Group 11/18/2024 CLGETDEVICEIDSFROMD3(3clc)