Provided by: inventor-doc_2.1.6+ds-2_all 

NAME
SoNormalBinding — node that specifies how multiple surface normals are bound to shapes
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoNormalBinding
SYNOPSIS
#include <Inventor/nodes/SoNormalBinding.h>
enum Binding {
SoNormalBinding::OVERALL Whole object has same normal
SoNormalBinding::PER_PART One normal for each part of object
SoNormalBinding::PER_PART_INDEXED
One normal for each part, indexed
SoNormalBinding::PER_FACE One normal for each face of object
SoNormalBinding::PER_FACE_INDEXED
One normal for each face, indexed
SoNormalBinding::PER_VERTEX One normal for each vertex of object
SoNormalBinding::PER_VERTEX_INDEXED
One normal for each vertex, indexed
}
Fields from class SoNormalBinding:
SoSFEnum value
Methods from class SoNormalBinding:
SoNormalBinding()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION
This node specifies how the current normals are bound to shapes that follow in the scene graph. Each
shape node may interpret bindings differently.
The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices.
Similarly, the indexed bindings are only used by the shapes that allow indexing. For bindings that
require multiple normals, be sure to have at least as many normals defined as are necessary; otherwise,
errors will occur.
FIELDS
SoSFEnum value
Specifies how to bind normals to shapes.
METHODS
SoNormalBinding()
Creates a normal binding node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoRayPickAction
Sets the current normal binding type.
FILE FORMAT/DEFAULTS
NormalBinding {
value PER_VERTEX_INDEXED
}
SEE ALSO
SoMaterialBinding, SoNormal, SoTextureCoordinateBinding, SoVertexShape
SoNormalBinding(3IV)()